Hi! That's something that would be decided on the publisher side.
Pie For Breakfast Studios
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That would be handled by the publisher, Mega Cat Studios. See their page here: https://megacatstudios.com/collections/handhelds/products/kudzu
I would check Mega Cat Studios' website - that would be their call as the publisher: https://megacatstudios.com/collections/handhelds/products/kudzu
Oh that's good to know then about the page. The fragmenting boss is sadly a limitation of the version of the engine that Kudzu was built in - it's as stable as we can get it (if I try anything else it splits into left and right halves instead of front and back halves.) There weren't "big sprites" until later versions of GB Studio. Likewise, enemy positions reset because the pause menu is a separate scene (the only way to do it at this level) so you're reloading the scene every time. To keep all the enemies in their same positions with the tools I have would require A LOT of extra variables that Game Boy roms don't have. It's all this little stuff that I know folks expect because Link's Awakening and other commercial 90's games have, but they were dealing with different tools/capabilities (coding with highly efficient languages for speaking directly to GB hardware), and it goes to show you how much actually goes into these games!
Please stay tuned to my publisher's website (Mega Cat Studios), as any digital versions will likely be done through them. They're also planning a Nintendo Switch version https://megacatstudios.com/pages/kudzu
Please stay tuned to my publisher's website (Mega Cat Studios), as any digital versions will likely be done through them. They're also planning a Nintendo Switch version https://megacatstudios.com/pages/kudzu
We have preorders up on Kickstarter right now (https://www.kickstarter.com/projects/megacatstudios/kudzu-a-brand-new-game-for-t... ) and we're looking at the end of the year for general availability on the Mega Cat website.
Hi! We've gotten a publisher for the game and they've asked that I take the download link down (Mega Cat Studios - they'll be releasing the game as a physical GB cartridge). However, I've worked it out so that folks who bought the game here will get an updated ROM for free when the game is released. I'll make sure to e-mail everyone when that's ready.
Hi there! I'm working on the beta version of the full game now (which is going to get a physical release) and have done some tweaks to collision and i-frames so this should hopefully be less of an issue. With the tools I have, it's impossible to edit the hitboxes themselves, but with the workarounds I've added, the new version plays smoother (I'll likely update the demo soon too once the full thing goes into beta.)