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TownEater

15
Posts
1
Topics
5
Followers
6
Following
A member registered Jul 27, 2014 · View creator page →

Creator of

Recent community posts

Awesome game, great for couch coop with friends!

Very fun, one of those games that thrives in the simplicity. Action packed and keeps the pace entertaining. I had a few technical difficulties where the game would freeze when I died.

Short and simple, but extremely entertaining. This is one of those examples of a game where the design has been boiled down to perfection.

A very interesting concept! I liked the free-form concept of placing blocks. My only complaint is that my block placements would clear after a failure. Other than that I enjoyed myself! It's clear there is more than one solution to each level.

Really fun mechanic, makes me want to learn more about colors.

This game doesn't seem to be working for me :(

Maybe it's just me? If not let me know if you get it fixed so I can try it!

You made this and you're color blind? That's incredible! It must have been interesting when you saw the "color matters" theme.

This seemed simple at first, but she wanted some very specific colors! I had to keep going back to check. Gorgeous art as well.

I loved getting to play as the dog. Even with only a few lines of dialog the characters were memorable!

Very visually engaging!

I'm TownEater, and I'm working in a team with FreckledFemme. We're very excited about the Jam and look forward to seeing what everyone makes! I'm primarily a programmer so my art has historically been coder art.

I would also be anxious to know what the officially sanctioned topic options are.

Simple but fun, fits the topic very well.

(1 edit)

Hello!

After defeating the Purifier (I think that was his name, he shot a lot of fire), I went and saved my game. After that, I kept playing and eventually died. When the game tried to re-load my save file, it crashed to desktop. Now, whenever I attempt to "continue" my game from the main menu, it crashes to desktop. 

My play through has been stopped in its tracks until there is a way to resolve this issue. Below I've included my err.log and my Gearend-0.sav, I hope these will help in diagnosing the issue.

err.log

Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.solarlune.gearend.system.SteamworksHandler.event(SteamworksHandler.java:121)
at com.solarlune.gearend.enemies.bosses.Boss.onEnd(Boss.java:25)
at com.solarlune.gearend.enemies.bosses.BossPurifier.onEnd(BossPurifier.java:143)
at com.nilunder.bdx.GameObject.endNoChildren(GameObject.java:639)
at com.nilunder.bdx.GameObject.end(GameObject.java:631)
at com.solarlune.gearend.enemies.bosses.BossPurifier.init(BossPurifier.java:74)
at com.nilunder.bdx.Scene.initGameObject(Scene.java:590)
at com.nilunder.bdx.Scene.init(Scene.java:406)
at com.nilunder.bdx.Bdx$ArrayListScenes.add(Bdx.java:121)
at com.nilunder.bdx.Bdx$ArrayListScenes.add(Bdx.java:132)
at com.solarlune.gearend.system.SysCon.setGameScene(SysCon.java:653)
at com.solarlune.gearend.system.SysCon.loadGame(SysCon.java:551)
at com.solarlune.gearend.system.mainmenu.MainMenuCursor.main(MainMenuCursor.java:271)
at com.nilunder.bdx.Scene.runObjectLogic(Scene.java:845)
at com.nilunder.bdx.Scene.update(Scene.java:917)
at com.nilunder.bdx.Bdx.main(Bdx.java:342)
at com.solarlune.gearend.BdxApp.render(BdxApp.java:45)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

Gearend-0.sav

{PLeftArm:{class:java.lang.String,value:ArmPistol},flag-talkedToDrHeart:{class:java.lang.Integer,value:1},flag-(-306.0, 0.0, 4.0):{class:java.lang.Integer,value:1},flag-(-160.0, 0.0, 50.0):{class:java.lang.Integer,value:1},PCore:{class:java.lang.String,value:CoreEps},HP:{class:java.lang.Float,value:20},flag-CommZoneDone:{class:java.lang.Integer,value:1},flag-(209.5, 0.0, -2.0):{class:java.lang.Integer,value:0},flag-ItemGet-ArmPistol:{class:java.lang.Integer,value:1},flag-gameStart:{class:java.lang.Integer,value:1},flag-(450.5, 1.0, -24.0):{class:java.lang.Integer,value:1},flag-(-215.5, 0.0, 42.0):{class:java.lang.Integer,value:0},flag-DrakonDefeated:{class:java.lang.Integer,value:1},HPUps:{class:java.lang.Integer,value:1},flag-PurifierCleared:{class:java.lang.Integer,value:1},flag-(-215.5, 0.0, 48.0):{class:java.lang.Integer,value:0},flag-(-215.5, 0.0, 46.0):{class:java.lang.Integer,value:0},scene:{class:java.lang.String,value:CommZone},flag-(-215.5, 0.0, 44.0):{class:java.lang.Integer,value:0},flag-ItemGet-ArmBazooka:{class:java.lang.Integer,value:1},flag-rd_notworking:{class:java.lang.Integer,value:1},unlockedEquipment:[{class:java.lang.String,value:CoreEps},{class:java.lang.String,value:LegsEps},{class:java.lang.String,value:LegsSkates},{class:java.lang.String,value:ArmPistol},{class:java.lang.String,value:ArmBazooka}],flag-TalkedAboutJio:{class:java.lang.Integer,value:1},camPosition.z:{class:java.lang.Float,value:-60.000004},camPosition.x:{class:java.lang.Float,value:-29.627579},playerPosition.z:{class:java.lang.Float,value:-63.149998},camPosition.y:{class:java.lang.Float,value:-0.25},MAttached:{class:java.lang.Boolean,value:false},playerPosition.x:{class:java.lang.Float,value:-29.627586},PLegs:{class:java.lang.String,value:LegsSkates},playerPosition.y:{class:java.lang.Float,value:-0.25},flag-ItemGet-cap_empty:{class:java.lang.Integer,value:1},flag-ItemGet-LegsSkates:{class:java.lang.Integer,value:1},flag-(123.5, 0.0, 0.49166667):{class:java.lang.Integer,value:1},flag-CommZone(-430.0, 0.0, 11.5):{class:java.lang.Integer,value:1},flag-(-111.0, 0.0, 31.0):{class:java.lang.Integer,value:1},EP:{class:java.lang.Float,value:18},version:{class:java.lang.String,value:1.03},PRightArm:{class:java.lang.String,value:ArmBazooka},flag-HubZone(306.0, 0.0, 11.5):{class:java.lang.Integer,value:0},flag-(77.0, 0.0, -6.0):{class:java.lang.Integer,value:1},flag-CommZone(-109.0, 0.0, 12.5):{class:java.lang.Integer,value:1},flag-N_Met:{class:java.lang.Integer,value:1},flag-(423.0, 0.0, 16.0):{class:java.lang.Integer,value:1},EPUps:{class:java.lang.Integer,value:4},saveCount:{class:java.lang.Integer,value:9}}


- TownEater

Fantastic! Easy to pick up and play, and has great gamefeel!