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toyoch

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A member registered Apr 16, 2014

Recent community posts

I played the DEMO and it was so great! Exactly the Thief game I wanted to play.
I was on Nightmare in first run with lots of quick save/loads. Took me 1 hour, 93% loots, no kills/KOs but they heard/seen me at least once.

Here are my thoughts and suggestions:
- Would you please add a feature to CANCEL the bow once drawn?
- Will there be any melee weapons(Thief had Sword and Blackjack in case you ran out of arrows and ABSOLUTELY have to defend yourself or take someone out)?
- Are nonlethal weapons/arrows planned?
- The "detailed" stats would be fun for OCD players; Arrows fired(for each type, as long as there won't be too many of them), Quick saves/loads, Most used movement speed, Time spent with red/black visibility, times spotted/heard/alerted, damage dealt/taken, etc.

I gave it a try and thought...

The Good :
- Retro feels in graphics. Music is okay too.
- The inventory UI is accessible enough and at least it shows the descriptions for items and upgrades.
- There are no shortage of ammo or health as enemies respawn on using spawn points, and they refill your health.

The problems
- LACK OF OPTION MENU and unable to tweak important settings, such as SENSITIVITY, KEYBINDS, TOGGLE RUN or BRIGHTNESS. (Bonus retro point if you're able to put "Centered Weapon" option!)
- It would be nice if enemies had sound alerts on spot, like in Doom or Quake.
- Is implementing maps, or "upgrades/key items stat tracker" possible? It's fairly important for OCD players like me.
- While it shows the projectile path, Laser doesn't shoot where the crosshair points to.

Hoping the game to be improved and eventually finished!

Is it intended that Lich can NEVER get Light weapons/upgrades at all?