Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tadpole Interactive

18
Posts
1
Topics
81
Followers
8
Following
A member registered Jan 23, 2016 · View creator page →

Creator of

Recent community posts

Thank you:)   

And thanks again for supporting our bundle; we greatly appreciate it:)

Okay.  These tracks have not been formally been filed with any music licensing service, any many of the tracks lack metadata components.

However, I've tried re-uploading the files with an informal license.txt file, broadly detailing unrestricted usage of these tracks, but without a formal licensing template.

Is this sufficient?

Sure, if you like:)

(1 edit)

No.  It should just be   SNAILS_Installer.exe  

The demo version features only 2 levels.

Thank you:)  'Glad  you enjoyed it.

Thank you:)

Thanks.  I'd love to participate:)

Sounds cool:)  Is there a link?

Ok, cool. Thanks:)

Hi.  I've noticed that the number of eligible submissions appears to have been changed.

Initially, the guidelines stated that one free and   up to three paid games could be provided to the bundle.  Now, it appears that only one submission is allowed.

I had originally submitted two paid products based on the initial parameters.  Now, I'm curious as to whether this will be impacted  in any way based on the revised guidelines. 

Thanks,

-Jesse Hamm

Tadpole Interactive.

Wow! Thank you:)

I'm sorry to hear that:( 

I thank you for your interest in my product after all this time.

Incidentally, my records indicate a purchase of this game just a day after your posting.  Were you finally able to get the paypal situation resolved?

Hi:)  I'm terribly sorry about the pricing issue.

Recently, itch.io passed regulations forbidding us to charge anything less than a minimum of $1.00 as a standard sales price for our games. 

I had naturally assumed that, for temporary sales purposes, that itch.io would allow us developers to deduct any percentage of the original pricetag that we chose, even if the resulting figure amounted to less than a dollar.  The fact that the itch.io interface allowed me to finalize the sales parameters without prompting me for any adjustments had indicated to me that the 29 cent sales figure in fact had been approved as a temporary reduction.

However, I was a little puzzled due the fact that, of all the sales accumulated during this time period, every single purchase of SNAILS had accumulated a  $.71 tip in addition to the prescribed amount of $.29 cents. As of two days ago, I performed a little "diagnostic" by attempting to purchase the game myself from my private account, and sure enough, itch.io refused to facilitate the transaction until a minimum amount of $1 dollar had been entered ("for processing fees", they said).

Again, I'm terribly sorry for pricing issue.:(  I was not originally aware that itch.io would be imposing these regulations on top of the original pricetag. 

In fact, as of right now, I'll be adjusting the parameters of the Halloween Sale to reflect figures more in conformity with what itch.io is currently mandating, at the moment.

I would have preferred to issue a temporary price  of 29 cents for this game, but itch.io apparently won't allow me to:(

Sorry:(

Thank you! Loved your video:)

Thanks:)  I'll definitely keep that in mind.

Cheers!:)

I'm truly sorry, but unfortunately, no:(

Are you currently using the full version or the demo?

I currently don't have any plans to incorporate key-mapping options at this time. But, if you like, I could create a specialized version that substitutes "Y" for the functions of the "Z" key.  

(1 edit)

I wish!;)  Thanks:)

Thanks!:) I'll definitely consider it.