Yeah I don't think there's any other way than PayPal on here but thank you very much! Most of us opted out of taking a cut so the money ended up going to the people on the team who needed it most, so thanks a lot from me for helping pay my friends <3
TracedInAir
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Thank you! We were really happy with how the visual aspect started coming together once all the contributions were added. The majority of the UI was done by Tan so huge thanks to them for the hard work!
The text-entry box and google searches and stuff were a blast, they seem to be a favourite which is so so nice to hear cause we were SURE we were putting hours of effort into a joke that'd be skimmed past each time lol.
And thanks so much for the comments on the writing, getting everyone's voices right was definitely the thing that took me the most time when I was initially coming up with the script so it means a lot to hear it landed right, thanks!
Thank you very much! I'm so proud of everyone's great work on this, and it means a lot to all of us to hear such lovely comments!
LMAO aw that's blessed, glad we could help you relive some fond memories then! Clearly it's just a shared braincell thing, like aquarium dates or something
LOL TY those were so much fun to put together. Also took a ton of effort from Vhalesa for like, 5 seconds' worth of joke so big thanks to her!
Glad you enjoyed! 3am is a perfectly reasonable time to be playing games lmao, just ask Mari-
Yeah this game was pretty much designed to be kryptonite to people with really close online friendships, which goes for all the people creating it lmao. The flow in the chat was definitely my favourite part to write it was a lot of fun just having these two goofballs bounce off each other. Thanks so much for the comments on the music! Most of it was composed by Khazumi and she did an incredible job, we'll probably be putting the soundtrack on Youtube in the next day or so, so you should be able to enjoy it more then!
As for the criticism... Yeah it's kind of inevitable with a setup like this that it's gonna stretch disbelief at some point that they don't piece it together. I kinda just accepted that as given and ran with it from there, maybe I should've toned it down a little but I think it's ultimately gonna seem incredulous at SOME point so I decided it was better to keep strong character traits (like Aster calling people angels) rather than try to preserve a "mystery" that every player had already solved. It's a balancing act and yeah I'd probably agree I came down too far on that side but it's kinda just how it be I guess?
I think with the love stuff it was kinda meant to be a mix of adrenaline + the fact they HAVE known each other for so long, so it didn't really feel like there was anything to hide? But then again the audience doesn't really see that in the same way so I could see the argument there's maybe a couple too many? Probably could've come up with a couple more synonyms I suppose.
Thanks for the comment!