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catgirl autism

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A member registered Oct 22, 2022 · View creator page →

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yay ^w^

yup :) [more spoilers below]


after splitting the player character in half you can get split of the halves along the other direction to make it quarter-sized. then you can get the other player piece to be in the starting room pushing out the block, while the quarter-sized piece is waiting inside the upper-right corner of the triangle. then you can move the block up.

if you also used the moving block earlier to slice the quarter-sized piece diagonally, you can then use that to move the block out into the center area.

(2 edits)

[spoiler warning]


brought the starting block out to try doing something with that before i realized it’s possible to get the “L” free. brilliant game.

free dogs 🥺

i don’t think the itch.io website provides a way of downloading html5 games. the desktop client does, from what i recall; open this page in there, click download, then the game should be in the directory where the client keeps games (which is configurable).

it would also be nice to disable the thing where every item cycles through its possible variants, it makes it hard for me to parse what’s going on when everything’s constantly changing

this seems cool :o one thing i’m noticing is that the list to the side doesn’t have a scroll bar! arrow keys work but move the camera too, tab works as expected, but it’d still be nice to have a scroll bar just like with the horizontal list

cool, thanks!

yeah, that. i was suggesting mentioning it since probably adding that to the description is quicker than adding a button, so people who play in the meantime before 1.3 could make use of it.

got to like round 250 or something in the experimental version, then the game crashed with this error:

also, for anyone else who might want this: the dev mentioned in a comment further below that pressing K does this, i just tested it out and it works both here and in the experimental version. also to the dev i suggest you mention this in the description.

i haven’t tried that out. my guess is that it would be pretty easy on the hands/wrists. there’s still the need to keep the finger pressed down, but that’s the case with a mouse as well, and regardless i don’t feel like it’d be too inconvenient. gonna test that upgrade the next time i get it.

sure!

spinning coins when you’ve got a lot of them and don’t have the upgrade that let’s them spin automatically. it requires repeatedly moving the cursor and then clicking; would probably be easier on the hands and wrists if it just required moving, or even just clicking (although just moving would be better).

selling coins used to be similarly uncomfortable. it’s now a non-issue due to the new feature where you can immediately buy the next upgrade as long as you have enough coins; i suggest mentioning this feature in the game description (i only learned it after playing a few games and getting told about it in a game over or win screen).

it’s kind of uncomfortable to play this with a trackpad. dunno how much that can be helped but figured i’d make sure the dev knows about it.

fun game. i’d like if it was possible to keep playing on the same run indefinitely after the last level, instead of having to start a new run. (i wanna try getting as many upgrades as possible.)

is full-grown tree the end of the game?

couldn't see the basement power panel without increasing my screen brightness, rest of the game worked fine & was fun though

😳