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transformdev

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A member registered Dec 04, 2023 · View creator page →

Creator of

Recent community posts

Thanks!

I'm afraid unlimited size tfs are beyond the scope of this game, however I might add some size-based mechanics in the future :>

Thanks for the feedback!

I'll add those bugs and ideas to my backlog. A lot of inspiration behind random ingredient mixing comes from early newgrounds flash games and potion mixing games in general, this project started out as such as well, however as it evolved the potion system stayed behind. I guess the only new spin is the modifiers panel. 

After hearing out the community suggestions, I see the need for something fresh, but I also need the system to be as easy as just mixing 2 ingredients which could prove challenging and require testing but that's what early access is for :3

There is currently one cow potion available when mixing black + blue (black ingredient not available in demo).  Might make some more later on🐮

Ever is a pretty long time scale, can't speak for it as a whole. But the game is planned to be released as a paid product outside of Patreon.

You can use right-click to use the serum on your character and left-click to use it on someone else.

Thank you for the kind words!
I can't promise anything muscle related for the nearest future, but I'm aware that could be interesting for some people. 

I did try to run twitter, but didn't have much traction there, however I might need to readjust my socials strategy overall to advertise the game better. DeviantArt sadly has fallen to the digital noise of AI art last time I checked, but I might give it a shot if I figure it out.

Different poses and sounds are planned, might not be the nearest update, but I'll take care of those in the nearest polish pass :)

Cheers~!

Community feedback will definitely drive the direction of the development. In the nearest updates I plan to expand the core of the game to allow the player more fun and freedom in the sandbox. Objectives and shop will definitely help to give some direction and purpose, but I'll need to see what works and what doesn't :)

It's always surreal to see someone play your game out of their own volition, let alone record it for everyone. Thanks!

The newest full version is available on Patreon or Subscribestar. The demo version serves as a way to help the player decide whether they want to support the project :)

The thing about the current state of development is that the game changes fast and by a quite big magnitude at times. The free version serves as a demo to showcase to the player what the game can and cannot do to help them decide whether they want to support it. As such it needs to be as representative as possible, so keeping it just one version behind might already not qualify, that's why I opted for the limited feature approach. 

But I assume when the project reaches a certain maturity and enters a comfortable beta, where more content access is the main driver for a paid version. Then, it would make sense to switch to the delayed model  :)

Cheers~!

Hi, thank you for the review, I'll be doing my best to steadily bring out the improvements into the game!

The alpha stage of development is all about searching the right ideas. I see the need for more clarity on what each item does and how to play and I'll be prioritizing that in the next updates down the line :) Tooltips and a journal will hopefully make their way into the game.

The "satellite hypno guns" do a bodyswap :P and I see that a tooltip could fix up the confusion here.

Cheers~!

Hi, sorry to hear about that. I'll try to release minimum & recommended system specs for the game. I'll try to make the game more compatible across hardware. I'm experimenting  with other possible renderers that hopefully will address those issues you're having.

Hi, sorry for late response.

Thanks for the feedback, I've checked out the game you mentioned, hopefully the project will grow to the size that matches my ambitions one day :3

Can't promise muzzles in the nearest future since those are out of scope for the alpha, but I agree that could be a nice addition.

The character movement will be addressed in an update reworking the NPC's and interactions with them

I'm working on the performance and more quality options for the user, they'll enter the public build soon~!

Definitely!

I'll see how low I can go in terms of hardware requirements.

I plan to rework some options for the next update and steadily add new ones :)

Hi, thanks for the feedback! 

and yes :) I'm currently remaking the jiggle physics to look better!

No plans right now, but I hope that one day the project will be large enough for a steam release :)

Hi, I hope you're enjoying the game :> 

There will be more free versions and demo releases here on itch.io

I'm currently in the process of creating a stable release cycle to update the game more frequently and release older versions for free after a grace period. Stay tuned!

There are plans for it, I don't have exact date in mind, but I hope to make it after the next update :)

I'm currently not considering other platforms for the alpha development, but perhaps with enough interest I'll see what can be done about it :)

Cheers~!