Thanks!
I'm afraid unlimited size tfs are beyond the scope of this game, however I might add some size-based mechanics in the future :>
Thanks for the feedback!
I'll add those bugs and ideas to my backlog. A lot of inspiration behind random ingredient mixing comes from early newgrounds flash games and potion mixing games in general, this project started out as such as well, however as it evolved the potion system stayed behind. I guess the only new spin is the modifiers panel.
After hearing out the community suggestions, I see the need for something fresh, but I also need the system to be as easy as just mixing 2 ingredients which could prove challenging and require testing but that's what early access is for :3
Thank you for the kind words!
I can't promise anything muscle related for the nearest future, but I'm aware that could be interesting for some people.
I did try to run twitter, but didn't have much traction there, however I might need to readjust my socials strategy overall to advertise the game better. DeviantArt sadly has fallen to the digital noise of AI art last time I checked, but I might give it a shot if I figure it out.
Different poses and sounds are planned, might not be the nearest update, but I'll take care of those in the nearest polish pass :)
Cheers~!
Community feedback will definitely drive the direction of the development. In the nearest updates I plan to expand the core of the game to allow the player more fun and freedom in the sandbox. Objectives and shop will definitely help to give some direction and purpose, but I'll need to see what works and what doesn't :)
The thing about the current state of development is that the game changes fast and by a quite big magnitude at times. The free version serves as a demo to showcase to the player what the game can and cannot do to help them decide whether they want to support it. As such it needs to be as representative as possible, so keeping it just one version behind might already not qualify, that's why I opted for the limited feature approach.
But I assume when the project reaches a certain maturity and enters a comfortable beta, where more content access is the main driver for a paid version. Then, it would make sense to switch to the delayed model :)
Cheers~!
Hi, thank you for the review, I'll be doing my best to steadily bring out the improvements into the game!
The alpha stage of development is all about searching the right ideas. I see the need for more clarity on what each item does and how to play and I'll be prioritizing that in the next updates down the line :) Tooltips and a journal will hopefully make their way into the game.
The "satellite hypno guns" do a bodyswap :P and I see that a tooltip could fix up the confusion here.
Cheers~!
Hi, sorry for late response.
Thanks for the feedback, I've checked out the game you mentioned, hopefully the project will grow to the size that matches my ambitions one day :3
Can't promise muzzles in the nearest future since those are out of scope for the alpha, but I agree that could be a nice addition.
The character movement will be addressed in an update reworking the NPC's and interactions with them
I'm working on the performance and more quality options for the user, they'll enter the public build soon~!