I just think the developers are too interested in red flowers like what if instead they made purple flowers idk just an idea i guess
transrightsrose
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One time when I was 30 years younger I saw a similar flower and so this flower reminds me of the time when I saw that flower and thought it was beautiful, which is really a lot like life when you think about it, how things remind you of other things. I have been going through a divorce recently and i'm thinking about flowers an awful lot, which is to say that I think flowers are a really beautiful symbol of love and respect and friendship and so now it's sad for me whenever I see flowers because I'm also reminded of my dead child and how she was so much like those other kids on the block who voted for Hillary Clinton but I know that they were actually going to school every day with their parents who found a library to often attend and they would go there to relax, it was a very relaxing place to be, but one day i was there in the schoolhouse and the teacher told me about flowers and the different parts of them and how they can be assembled only by skilled mechanics. Thanks for posting.
This is mind-blowing, Dana. It's been a privilege to see a little bit of the background work on this (everyone should go check out & pledge to Dana's Patreon!), but to see it all coming together like this is something else entirely. Even more, to get to play this - this game you are making is uh... very large in scope, and I knew this, but I think I'm finally wrapping my head around that. The thing is, the sheer passion you have for this idea, for this project, shines through so much in every detail, in the amount of things that players cannot *access* or do not even need to look at in this incredible little demo.
It's hilarious to me that there are so many mechanics that you managed to cram into this thing that you had to put a whole multi-scene tutorial on the demo, and that Maxine isn't even the only character, and this isn't the only planned tool for her (spoilers!)
And good glory, that's not even to speak of the number of hacks of the original code that have been built into this. It's so easy to quickly forget that you're using something that is a fork of Bitsy while you're playing this. The character portraits turned out even more dynamic and expressive than I thought they would, your use of dynamic color made the world come to life, and your sound effects are so charming - every time Max falls I think it's sad and also cute, just like that first time she did in the Redlander Jam game.
Thank you so much for sharing your work, I excitedly (as always) look forward to more.
To belay your concerns: this is 1000% interactive fiction, and is also really really cool.
I love the UI you have set up, it really sells the whole thing.
I also love the concept - I'll admit that at first, I thought I was making choices /as/ the A.I., trying to... improve my own algorithm, or something?
Anyway, wonderful idea, wonderful execution - great little game.