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Travelling Alchemist Games

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A member registered Jul 26, 2019 · View creator page →

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Awesome, can't wait for more updates!

correct, it's really meant for chaotic oneshots where it's just nonstop action

Thanks for the review! And I'm glad someone got my community reference :). The idea of the reload mechanic is that it attempts to keep the action coming nonstop, so much so that the PCs barely even have time to reload before the next crazy thing happens. It also kind of incentivizes a risk reward system where maybe a PC decides to keep on moving with fewer guns and go into the next scenario with the upper hand, rather than reloading and immediately being in a bad situation. I do admit though it's a little clunky and unfortunately i didn't get the time to properly playtest this zine, so I don't know if my ideas translate well to the table. Thanks again for the comment!

Thank you for the review! I have never played Hard West 2, but I'm sure I'm not the first person to think of a super wierd train heist. And I do agree with you about the mission not being too tied together. Unfortunately that is the product of running out of space and time to submit for the jam.

🤠

This isn't a hate comment btw, just me realizing I need to git gud

did I really just get one shot by the boss when I had 25hp with shield

Thanks, I appreciate it :)

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