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Treblegne9999

5
Posts
A member registered Jan 28, 2023

Recent community posts

(2 edits)

Thanks for the feature rich update! If I may suggest possibly adding a toggle setting in options to turn off the white flash that happens during a guard break. On a bright screen when playing at night, it's a bit hard on the eyes. And if possible, a toggle to turn off the screen/UI shaking when landing a hook.

Looking forward to the improvements to the CPU. Right now, it seems that CP1 completely dominates CP2 9 out of 10 times whenever they are pitted against each other. CP2 tends to turtle up blocking and doesn't come out of block to fight back.

It would make sense to add punch stamina since there is a guard stamina mechanic in the game now. Someone else said it as well that jabs are overpowered from how spammable it is if not mitigated by limiting spam with a punch stamina bar.

But overall I'm loving the game and everything you've built into it so far. Thanks again!

I agree. Body punch and block would be nice too. The game would still be fairly simple in design as it would be high/low weak punch, high/low strong punch, and high/low guard. It would really flesh out the game while remaining easy to pick up and play.

I also agree. Adjustable HP and timer duration would be great. It's time for this game to grow and spread it's wings beyond it's original 20 sec game goal.

Yes please. That would be good to have. If the scorekeeping isn't possible, then that's okay. But the cpu vs cpu is a must have for this great little game. Thanks again!

Great game. Love the sprites and animations. If I may request, please add a CPU vs CPU mode. Thanks!