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TreeRat

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A member registered Jul 02, 2020 · View creator page →

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Thanks!  I'm glad you enjoyed it

Yeah, if I were polishing the game I'd see about giving it more friction and I'd probably end up tuning the controls a bit more. The most recent build should wait until you let go and press the key again, buuuut I'm not sure that's the version that's uploaded :|

Thanks for for playing!

I really like the visuals and music for the game, and the slidey controls are just chaotic enough to be enjoyable without being obnoxious.  It might be nice to have a visual representation like a glow or something for what objects are hazards and which ones are part of the decor, though

I really like your game!  The decision to have the input queue displayed as prominently as it is really helps you try and plan things out, and being able to slow inputs down is also a godsend. 

If I had a suggestion, it would be to let players start the game and choose upgrades with the keys you use to play since the core gameplay loop seems to encourage having both hands on the keyboard.

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Thanks!  The controls were admittedly a bit finicky, but I'm glad you gave it a go  :)

Thanks for the feedback!  Glad you enjoyed it!

I think there may have been a little trouble with keeping some semblance of adherence to reality.  The diagram shows which buttons activate which parts of the ship, which are all backwards because the ship is activating thrusters in that direction.  If I had had more time or if I had more foresight, I would have probably tried to come up for a solution to that.  Should have also added some representation on the diagram for what equipment each slot was holding