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Trimint123

15
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A member registered May 10, 2017 · View creator page →

Recent community posts

(4 edits)

I guess I should ask some question as well; Will you decide to add certain Community related patches like widescreen and MIDI packs for repeated image and music respectively?

(5 edits)

The new weapons are using DSDHacked so that those can be place as its own weapon slots, so it doesn't work with Vanilla and old source ports like Boom and MBF. However, an alternate files was made that entirely replace the Plasma and BFG to make its place instead.

(10 edits)

Would be a bit difficult to port considering the new monsters and weapons, but it looks like it'll work with GZDoom standalone seeing videos by pagb666 trying with it, although there are some bugs with it like the Banshee don't do any damage to you. It only missing the DOOM 1-styled map transition screen.

UPDATE: The latest dev build of GZDoom seems to fixed the Banshee monster. Consider update it to the latest dev build.

Huh, all 5 of them base of the Sega games? Interesting.

Self explanatory; because how absurd it was. Probably one of the most interesting ones out of every Tiger games as it was mostly base of the Sonic's story of the game. Would be very grateful to see it emulated in some faction, especially for Sonic fans out there who interested as well.


It's a false positive. Ignore it by allow the executable. Otherwise, wait for an update to fix this since the game is under polishing right now it seems.

(2 edits)

Hey, SIGIL 2 came out today to celebrate DOOM's 30th anniversary. You may wanna update the tool to support those. 

https://romero.com/sigil

Press Alt+Enter for full screen.

Yeah, it makes quite a huge difference if you realize something is wrong.

(3 edits)

Please do not lock the Y-axis. The reason the original Getting Over It were controls well is because your cursor is focused on the character's center on the camera, making it easy to controls your hammer as it was remains in the circle area. Removing vertical camera makes controlling Mario way more difficult and can lead to unnecessary launch when you aren't suppose to because your cursor aren't in the center of Mario.

I suggest an ability to disable the camera movement as mashing the touch screen may disrupt the "drag" input and tilt the camera instantly.

Awesome! Will give this one a shot soon.

Thanks for the reply! Look forward to it.

Any plans to make it support for mobile phones or maybe even a phone app for all of these games? Gonna love it when you can actually interact the buttons with the touch screen.

Nicely done, though game crash on soft reset.