Thank you! We tried our best to get as much of the idea done in the jam as we could. Had to prioritize functions, and it was a great experience learning the process of directing a bit and asset making. While the time limit gave a certain anxiety and stress, it was also fun to try and race against the clock. I'm glad people are liking what we got done in the time limit though =)
Hikari Mao
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A member registered Aug 14, 2021
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A little bunny has to find her way home in the dark. (Initial GameJam Build of this title)
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A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments · Replied to Veqsa in A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments
Pretty cool game and well made. Have to agree with others that the Jam theme seems a bit lacking, saw your comment about that and thought it sounded interesting.
Only thing i will say is the controls feel akward, though this is just my opinion (wasd over arrow keys for movement feels more natural imo).
It caused me to grab a controller, and i noticed that controller support was present, but oddly it had slight small bit of latency compared to keyboard, but the game's difficulty isn't intense enough to make that an issue.
Really enjoy the character style, and it's very impressive for the time frame it was made in.
A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments · Replied to GeloRuse in A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments
A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments · Replied to BottleGames in A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments
A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments · Posted in A Bun in the Dark: Yotsuba's Journey Home (Demo) jam comments
A Bun in the Dark: Yotsuba's Journey Home (Demo) comments · Posted in A Bun in the Dark: Yotsuba's Journey Home (Demo) comments