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Trispat

2
Posts
1
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A member registered Jul 31, 2022

Recent community posts

Thanks for the feedback and the info. 

  1.  Ok understood re not wanting it to be too easy to get new characters, and I agree re finding potentially quality characters in the wild.
  2. Just like permadeath in point 5, maybe something like this would be good as an optional setting, for people like me who like to suffer a lil with the micromanagement :P. But I hear you on the costume vs armor thing, and I'll jump on that bandwagon.
  3. and 4. ahh ok understood. Thanks for that.
  4. (6) I like the idea behind the loyalty system.  It's really creative, but could def use a lil rebalancing. 

All in all, I'm enjoying the game though. 

Hey so I'm relatively new, and I don't want to read through all 240 other topics but I just had some feedback/suggestions so far from my time playing:

  1. I think it's a little too hard to get new characters. I think we should have an opportunity to capture more persons out in the field similar to SFP, using ropes after combat situations
  2. I like SFP's travel inventory system, based on weight. Would be nice to have that reintroduced, and then carry capacity increased with physics stats and maybe certain classes. This would introduce more dynamism to resource gathering, crafting etc.
  3. I think there should be a cap on the number of classes character can have, maybe 5 classes, and the maybe limit how many abilities each character can learn, and have equipped on their combat menu. It kinda trivializes the value of having character specializing in different things.
  4. Need to make enemies a little tougher. Fighting seems so boring sometimes because it's super easy to win. Tougher mobs would also make gearing up your character much more important and add more dynamism to the game.
  5. I think introducing perma-death to randomly generated characters would also be fun, and dynamic. It makes how you level, how you fight, what gear etc matter all that more, and I think it'll give more gameplay replay/ longevity.
  6. I think loyalty gain could be slowed down a bit, especially for characters you are able to capture. Make us work to keep them loyal, or have to have watch dogs to keep people in line etc.

Those are my main comments. These generally make the game more complex and difficult, but the story is so good, and world building very well done. I think a little more depth or immersion would go a long way. Keep up the good work!

Thanks!