This is great! Really leaning into the jam limitations.
Trollkonst
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Thank you! I'm glad you liked it :)
I do technically have a twitter. I don't use it much, but feel free to tweet at me. Might post some behind the scenes sketches there, eventually. Or maybe I'll just add them to this entry as a PDF.
I would really appreciate if you answer the survey (if you haven't already). Especially if you've finished the game more than once and gotten multiple endings. It helps give me a sense of what is and isn't working.
Thank you! I'm glad you liked it :)
If it's not too much trouble, can I ask you to fill in the player survey? It'll inform my updates if I ever get around to them.
Looks promising! I dig the art direction and the rhythm gameplay is impressive for the Game Boy (although I'm terrible at rhythm games - is it actually possible to fail? because I don't know how I succeeded). Settings screen does not appear to work and I found the font a bit hard to read. Really solid pixel art though :)
Simple, stylish, clear game&watch DNA (although g&w games tend to be a lot more grid oriented, for obvious reasons). I had some slight graphical issues (line of random colours across the screen on the title screen after one of my game overs) but nothing that affected gameplay. You may also want to adjust the resolution on the HTML, since there are big black bars on the sides. My current high score 25 :)
Impressed how fully featured an rpg this is for GB Studio! I like the use of hearts for health and the minimalist combat backdrop. Would suggest making it a bit faster if you develop the concept further. I think it's more important to eliminate another click every turn than to make sure the player really meant to attack :)