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trouvant

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A member registered May 19, 2017

Recent community posts

That's all right! I tested it on 165hz and 60hz, with and without VSync, and experienced it under each of those conditions.

I've really enjoyed the demo so far! And I hope to have more to say soon, but there are more pressing matters at hand: namely, I can't get out of the water!

The only places I've been able to leave water is where there's a ladder, like in the river. In the cistern, I just get stuck, and there's no combination of sprinting/jumping/crouching that gets me out of the water onto the ledge. The first time I encountered something like this (in the river area), I assumed it was intentional if a bit contrived that I couldn't crawl onto the ledge just barely above the water level, but now that I'm getting completely stuck, I think there may be a problem. I tested it with a fresh character, and the same thing happens.

I am really loving the experience, and I just want to get back to it!

Thanks for your response! I think I'm picking up what you're putting down. Essentially, new mechanical information and stats for use in our systems must be clearly derivable from information in those D&D adventures and monster stat blocks.

Could we elaborate a little on the compatibility requirement? How loosely compatible is too loose for this jam?

If, say, TROIKA! were a submission to this jam, would that count? Or must our new systems have direct equivalents to armour class, hit dice, saving throws, and all that jazz?