As of right now the intro, battle backgrounds, and a few of the dialogue backgrounds are AI. I am making an effort, albeit a very slow one, to replace these images, they are all placeholders and will all be removed eventually. I'm sorry I can't give a concrete timeline for when they'll be replaced, it's a bit difficult to find the time to get art to replace them while trying to continue to build new content for the game, but it is something I'm working on for sure.
tsandds123
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Hi there, happy to see you're liking the game so far!
At the moment I've been able to get updates out roughly every 5 weeks or so. I've been trying to stagger updates in a Feature update (so things like battle system/UI changes) and then releasing a content update. Content updates typically contain extensions for 1 or 2 quest lines, a couple new dungeons/items, as well as a few pieces of art to go along with it.
Right now I've got roughly 20 characters planned (some of them are companions, others are merchants/general side characters), each of them will have their own side stories/quests to go along with the role they play in the main story. Enemy NPC's will be getting their own sex scenes as well (Primarily in the form of post-combat scenes).
As far as stats like ToA, probably not to the same extent as ToA. I've been thinking about ways to implement those kind of stats but I haven't set my mind on anything specific yet, like you said being a one man dev is hard so I'm trying to be as methodical as possible in my approach to make this the best it can be.
Unfortunately this is a bit outside of my capabilities at the moment, there's a lot of things I'd want to do to make a good android port (Working touch controls, UI changes to fit smaller screens, etc.) which I just simply don't have the time to focus on both a PC and a mobile version right now, once the game is more complete I will definitely be looking into getting an android version done.
Customizable clothing is probably out of the question, at least for the foreseeable future (things might change if the game has a huge spike in popularity though). Enemies will definitely be getting art added as well as their own victory/defeat scenes it'll just take some time as not being an artist myself means I have to commission artists who are already quite busy most of the time, but it will get done, eventually™.
Hi there, glad to see you're enjoying the game so far. I was kinda worried the tone shift might be too abrupt at times. The Amber scene in particular was one I was concerned about but I felt it was important to leave in to convey that the world in this story is a rather grim one but despite this people will still try to do good, as well as establish some of Amber's motivations.
With Amber's character in general the tone shifts are actually supposed to be part of her personality, the idea being that she's constantly switching between thoughts and will often have rather dramatic shifts in tone during a conversation.
As for your question, no I am not Sulcate but I am commissioning Sulcate for this project, definitely no chains or basements involved.