No problem I really appreciate your reply. I look forward to seeing updates
Tsuladan
Recent community posts
Love the visuals and the design, but finding I seem to get myself soft-locked a lot due to the powerups being randomized in each run and a lot of them getting stuck behind passages I can't fit through(or being ones with no discernable effect like the back pincers, blue growths, green corner growths, ect.)
Should there be a powerup to let me squeeze into smaller spaces or is it just a collision issue and my bad luck on what upgrades spawn? (Furthest I've made it is the tapeworm boss, but then get stuck there because the hurtboxes don't despawn after it's defeated and the damage-up it dropped wasn't opening any new paths I could fit through)
I'd love to see more of the world, more layered nightmares, more variations on the nightmare. You could really build quite a narrative if you were to expand and build upon the foundation you have thusfar.
Really a fascinating and atmospheric experience. The house is well laid out, the sound design was immersive and well executed, and it left me wanting more.
My only critique is that it might be better to hide the moths until the lights are on, and that the footsteps are a little loud and a bit fast for one exploring a partially decayed house where the floors might not be stable/solid.
Really a well done experience, very good sense of foreboding and tension with events spread out enough to take advantage of that tension buildup.
It might be nice if more side paths were available to allow the player to wander though. It felt a little bit linear in that regard but did a good job at keeping the player moving.
My main critiques are:
The game didn't trap the mouse cursor allowing it to wander outside the game which can result in misclicking outside the window when trying to turn the character.
The default mouse sensitivity was quite high so I'd suggest adding a sensitivity slider if possible.
Really a very fun and fascinating little experience of a game, love that each of the endings felt intuitive to achieve and that the story had subtle shifts in each attempt to make it feel fresh and not repetitive.
The LOAD button was a huge help likewise for not requiring a complete replay if you mess up.
It's a fascinating game and always great to see more from you.
Love the game though.
Really quite an experience, glad I got to play it.
My main critique would be that the pacing felt a little rushed and having a deeper story/lore would be great ways to expand the concept. Perhaps have the house seem normal for longer or have smaller details out of place that escalate into the stranger events leading up to the blood and the painting.
My current headcanon/theory is that the painting is some lovecraftian corruption that takes hold in a house like a mold, warping reality to insert itself into a room and leaking out weirdness into the home that acts to draw its victim near enough to pull it inside into the twisted mirror dimension that the creature resides in in order to feed.
Overall I really enjoyed the game, it's very well done on tension and atmosphere and it leaves me wanting to know more.