Thank you very much for the gameplay recording :-)
tukinem
Creator of
Recent community posts
I wonder why the game has no interest. Maybe the advertising is too weak... Maybe the information about the game has not reached more people...
Electroman is an improved version of the Polish game Electrobody written for the American market, but it probably did not gain popularity there.
Here is one unboxing video:
The editor loads the graphics with the tileset, creates graphic files for the game and we can create 20 maps in the editor. Then in the game we select CUSTOM WORLD and any file from the directory with the package. Thanks to this we have an additional 20 levels in different graphics and with different sounds.
Thank you for the game broadcast. I found a graphic designer, or rather, the graphic designer himself contacted me (the same one who improved my graphics for AmiTower). Currently, I am slowly modifying the tiles and sprites for the game, and I am trying to keep up with changing the graphics and changing the entire game code. In the version that is currently available, we use a Dual Playfield screen, and now everything is converted to one 32-color playfield. There should also be more animations in the game, so please be patient and best regards :)
I'm just browsing. Overall Ami-H.E.R.O. It was created because I wanted to see if I could faithfully reproduce flying up, falling, gravity and collisions on the tiles of the room. Once I got the hang of it, I decided to make simple graphics, the first level and simple enemies, similar to those in the original. It is not a faithful copy of the game, but only a model based on the original. There are some shortcomings, e.g. collisions when shooting, but overall I think the game is playable and addictive. If I have enough patience and a graphic designer is found, the project will continue.
Da się :-) uwierz mi. Jeśli mówisz o miejscu, gdzie jest niebieskie tło, to najpierw trzeba iść dołem po amunicję, a później się wrócić i iść górą. Drugi level jest o wiele wiele trudniejszy. Mimo wszystko dalej wprowadzam kolejne zmiany bo jednak trochę jest inaczej niż w oryginale. Obecnie tworzę mapę 3 poziomu.