I will contact Fabry Amiga Vault, because he created the WHDLoad version. Try running the regular version of LhA/ADF from under the system and let me know if it also causes errors, as it will be relevant whether the error lies with the WHDLoad version itself, or if I made a mistake somewhere. I don't own a TF1260, so I have no way to test, but thanks for the information.
tukinem
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Hey. Thank you for purchasing the physical version of the game. The WHDLoad version is just a demo version and is available here for free without having to log in to FB. After purchasing the physical version from the store, you should receive the digital version in ADF files to your email. Yes, there was a small update here, but practically it was a small insignificant fix. Light cosmetics of appearance not affecting gameplay.
Testing the map is done 'manually' as in the original. After creating a map in the editor, we select 'TEST' and if we pass the map we created, the editor then asks us if we want to save it. If we confirm at this point, the map can be used in tournament/single play. If we manually select to save the map, it will save, but we won't be able to play it until we test it. This was the case in the original version.
The game references both Robbo from Atari and the first part of Amirobbo, which some people don't like. The first 10 levels feature levels and refined graphics from Robbo from Atari XL. The next 10 levels are levels from the first part of Amirobbo along with graphics of that game. Only from the 21st level do the “new worlds” begin. I'm glad you like the game. I wish you a lot of fun :)
Thank you for your positive feedback :-)
Unfortunately, the lack of music in the game is due to the limitation of 512 kB RAM chip. If I were to introduce music during the game, the minimum requirements would automatically increase.
I encourage you to play the full version, which has 50 other levels in the story mode, and additionally DLC packs will be created for the game. There is also a DLC Maker written, in which everyone will be able to create their own 20 levels as a DLC pack with their own graphics and their own sounds in the game :-) The premiere of the full version will be on Christmas.
I wonder why the game has no interest. Maybe the advertising is too weak... Maybe the information about the game has not reached more people...
Electroman is an improved version of the Polish game Electrobody written for the American market, but it probably did not gain popularity there.
Here is one unboxing video:
The editor loads the graphics with the tileset, creates graphic files for the game and we can create 20 maps in the editor. Then in the game we select CUSTOM WORLD and any file from the directory with the package. Thanks to this we have an additional 20 levels in different graphics and with different sounds.