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tungol

5
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A member registered Feb 22, 2017

Recent community posts

I noticed the new area opened up, but I didn't connect it to the keycard because everything else in that part of my inventory was consumed when used. Glad to know I wasn't missing anything else! No pressure about the other stuff, it's obviously pretty minor.

I ended up playing through the Windows build via virtualization. I encountered what I think is a bug in the Magirune 1 dungeon. I was playing on hardcore mode, and after I obtained the sword I started getting 1 experience for every enemy that the sword auto-killed, and it happened every time I entered a room. This meant that by moving back and forth between two rooms with a lot of enemies, I quickly leveled up and the endgame became completely free. Something got crossed and it forgot that I was in hardcore mode and shouldn't get the re-kill exp, I guess.

Since I'm here I'll also mention that I somehow got 21/20 first kills of Shadow 4, and in the Magirune 1 dungeon it shows 1/20 first kills of Flame which I'm pretty sure isn't accurate. 

I also have something in my inventory that looks like a maybe a card? Rectangle that's orange on top and grey on the bottom, with some lines on it, and I have no idea what it is or at what point I obtained it. While playing I kept hoping that hovering the mouse over an inventory item would show a label in situations like that.

Anyway thank you for all your work! I enjoyed the game a lot.

I tested it out, and it almost works. It wouldn't start at first, with a "The application can't be opened" message. I went to troubleshoot, and what I found was that the actual binary wasn't marked as executable.  On mac or any other unix that can be fixed from the command line manually with: "chmod +x ./Magirune2.app/Contents/MacOS/Magirune\ 2". I don't know how you'd fix that from a Windows machine or in your build process though.

After that it worked fine, with just one exception. The keybinding is slightly off for some reason. The dialogs in this build don't respond to the 'z' key, but are dismissed with the 'x' key instead. Menu is still bound to 'z' and drink potions is still 'x', so that's a little weird. Thank you for your efforts!

I deleted my post about a potential softlock; I immediately found what I needed after making the post and felt dumb.

I enjoyed the demo on kongregate! Too bad you don't have a mac version available.

If it's not possible for you to compile for the mac directly, maybe you could add the full wasm version as a download here on itch.io? I'd be happy to play in my browser from a local copy, and a zip file with an appropriate html file + the necessary resources should work just fine.