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Turtle Hell

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A member registered Dec 06, 2023 · View creator page →

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Unlocking the mansion upgrade ought to be simple enough, but the effect it provides covers only dungeons and one-time tasks. For those who gather resources from the mansion and villages instead, the upgrade does not truly support their use case - especially in the early game, as workers are constantly shuffled around.

Admittedly, I also dislike the upgrade at a conceptual level: it eliminates the need to build and manage different kinds of tools, deciding where to invest your limited resources to gain the most benefit. In terms of role play, I also prefer the idea of "stocking the workshop" and letting my workers choose their tools themselves, as opposed to creating a universal multi tool for everyone to use.

(2 edits)

The mod is trying to access non-existent code while adding the tool to the character's inventory. The game's item management logic was changed at some point during development, and your game version probably predates that.

I'm afraid that updating your game is likely your only real option in this case, unless you're willing to tinker with the code in this mod to get it to use the old process. If you are, I'd suggest consulting the "useitem" function in the "InventoryListModule" as it shows how gear is equipped on characters.

If you choose to update your game instead, be aware that Conquest Tweaks is not fully compatible with the modern version of Strive: Conquest. You will have to disable some of its modules.

My apologies that I could not help you further.

(1 edit)

Alright. Then my best guess is that the ranking process for tools is encountering an error and aborting, which cancels the job assignment process. Are you using a campaign file imported from an earlier version of the game?

Also, if you could share your game log it would be really helpful. Any errors encountered should be reflected in the log, which helps me narrow down the issue.

Please do! Conquest Tweaks has caused issues in the past, so it would be my first guess too. Possibly the service job income module.

If you can't find the issue, I'd appreciate it if you could share your game log with me - either by copying the text here or sharing the file. You can find your logs in the same place as the "mods" folder, and the most recent one should be "godot.txt".

And of course: many thanks for taking the time to report this issue!

Pro tip: if you decide to share the log here, try formatting it as "Code" with the top-left button in the text box. It makes it a lot easier to read =)

(3 edits)

Automatic Tool Assignment for Tasks

Introduction

This quality-of-life mod automatically equips characters with a suitable tool whenever you assign them a task, removing the need to change their equipment through the inventory.

Behavior 

  • When the user assigns a task to a character, that character is also equipped with the best available tool for that job.
    • The efficiency stat is used to rank available tools and select the best one. Critical chance is used as a tie-breaker.
    • Only tools in the mansion's inventory are considered.
  • When a task is assigned to multiple characters, the order in which characters are selected determines which character gets the best tool.
  • Characters will unequip their tool - if any - when they are assigned a task that does not require one.
    • This only triggers with player input. Events that change the character's task automatically (e.g., the transition to "Rest" after travelling or depleting a dungeon's resources) will result in the character retaining their tools.

Disclaimer

This mod has undergone limited testing and can encounter unexpected issues. Make sure to backup your save files before installing it, and please report any bugs or other problems you experience. In that way, you can help make this mod better for yourself and everyone.

Download

The current release is up to date with game version 0.9.0b.

Initial Release (developed for Strive: Conquest 0.8.5a)

Installation

Add the folder "AutoToolEquip" to your mods folder, then enable the mod through the game menu. You can find detailed, step-by-step instructions in the README.txt file provided.

Compatibility

This mod has only been tested for compatibility with Functional Chastity Devices (S2Ch). It should be compatible with almost any mod, as it only modifies the job selection GUI, but you should still make a backup of your save files before installing it.

For Modders

Feel free to study, copy, reproduce, and redistribute any of the code in this mod! It's been heavily commented to make it easier to follow. I cannot guarantee it will be good code (or bug free), but hopefully you'll still find it to be helpful. Attribution and/or credit is appreciated, but not required.

(12 edits)

Functional Chastity Devices for Strive: Conquest

Introduction

Chastity belts are an item type in Strive: Conquest that, currently, do not have any practical purpose or effect on the game besides shifting character stats. This mod changes the effects of chastity belts and integrates them into sexual encounters. It also introduces custom enchantments to further expand their utility.

This mod was inspired by the Chastity Belt Mod created by Darin.w for the original Strive for Power game, though the content is purely original.

Changes

  • Reworked chastity belts with new stats and costs.
  • Chastity belts are now considered an "underwear"-type gear, allowing the simultaneous use of a strap-on.
  • Long-term wear of chastity devices has a chance to give the wearer the "Submissive" trait.
  • During sexual encounters, sex actions that would be implausible with chastity devices are disabled. Pregnancies are also prevented.
  • Descriptions and effects during sexual encounters have been changed to support chastity device use.
  • 5 custom enchantments for chastity belts have been added, including 3 orgasm control measures. Their effects are:
    • A boost to lust growth (multiple levels).
    • A further reduction in obedience drain, with the side effect of causing the wearer to start sexual encounters already aroused.
    • The prevention of orgasms unless the wearer is the receiver in a sadistic sex action, with a chance of giving them the "Masochist" trait after prolonged wear.
    • The prevention of orgasms unless the wearer and keyholder are both part of the same sex action.
    • The prevention of orgasms unless they are actively authorized.
  • Enchantments are also integrated into sexual encounters, and can change the outcomes of certain actions.

Disclaimer

This mod is still in active development and has undergone limited testing. Make sure to backup your save files before installing it, and please report any bugs or other problems you experience. In that way, you can help make this mod better for yourself and everyone.

Download

The current release is up to date with game version 0.9.0b.

Revision 1.2 (developed for Strive: Conquest 0.9.0b)
Revision 1.1
(developed for Strive: Conquest 0.8.5a)
Initial release (developed for Strive: Conquest 0.8.5)

Changelog

Version 1.2: updated the mod to support version 0.9.0b of the game. Integrated Strive's new "Forbid Masturbation" rule into the mod.
Version 1.1: fixed an issue where enchantments would sometimes fail to take effect if another chastity belt was in the inventory.
Version 1: initial release.

Installation

Add the folders "ExtendedSaveSystem" and "S2Ch_Devices" to your mods folder, then enable the mods through the game menu. Make sure to enable the mods in that order (ESS first, then S2Ch). You can find detailed, step-by-step instructions in the README.txt file provided.

Compatibility

This mod has only been tested for compatibility with Automatic Tool Equip (ATE). It heavily modifies the sexual encounter system, as well as the inventory and enchantment GUI. Any mods that do not impact those areas should work with this mod, though you should always make a backup of your save files before installing it.

SFCRevamp is believed to be compatible with S2Ch (courtesy of ChrisOwens68).

For Modders

Feel free to study, copy, reproduce, and redistribute any of the code in this mod! It's been heavily commented to make it easier to follow. I cannot guarantee it will be good code (or bug free), but hopefully you'll still find it to be helpful. Attribution and/or credit is appreciated, but not required.