Очень крутая стилистика и интересная механика с отключением робота) Добротно, добротно!
Tvisterious
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So, I can see that all of my teammates talk about their roles in creation of our project yet. That’s why it’s my turn to tell =)
Dear comrades, my name is Max and I am the 3D artist in our glorious studio, that developed “Share your treat, don’t be tricked”. My work was to add kids into the project. I was creating models, adding animations, drawing VFX and so on…
As you can see on the picture below, there is a kids characters, that were made by me:
Tell you a secret)
There are 2 characters, that we didn’t add in game because of some reasons (Pirate, Ghost). But don’t worry about it!) You’ll see them and more more characters in the future updates after some time.
And what about my work? As you probably already guessed, for creating models I’ve chose Blender 3D. It wasn’t easy to make an anthropomorphic creature without any reference for the first time, but after tons of coffee, anger and tries, I made the first one (Pirate). After that I start to stamping kids on an industrial scale like a factory XD… I mean models for project….
The second part of my work was in the Cascadeur. I’m newbie in animations. I had some experience in this type of work in Blender, but not in Cascadeur. First works were really weird))) But after some time I got pretty decent result. It’s great that I’ve received some new experience and add knowledge in my baggage!
And another part of my work were particles. You could see them, when detecting a monster in our Project. Those particles were drawn by me in Paint. After all, I add it to the Niagara system from UE5 and got some good result)