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TVS_Official 64

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A member registered Jan 23, 2020 · View creator page →

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Congrats!

Yeah, pathfinding isn't really possible in GB Studio, so I had to make do with teleportation.

Yes, I had to do so to make sure it was playable.

I have yet to fix the lag part.

Not to mention that is running on the Gameboy Color (a really old console)

Can you specify the issue with them?


If it's the inability to get the number to change, try tapping 'A' while the cursor is hovering over the arrow buttons (or the "OK" button when answering).

If it's the inability to answer a math question correctly, please consult your local calculator.

If neither of these solve the issue, please check back.

The game is only intended to run on a Gameboy Color, as it will run way too slow on Classic models. This screen exists for that very reason.

If this error still occurs on a Color model, please let me know.

Another update.

There is no more flashing light issue. Also several bug fixes and other minor changes.

I do not have the sufficient programming skill to put this on a Gameboy Advance.

Gonna put that on my to-do list just in case.

Seizure warning is added now.

As for the optimization, this is as far as I can go. At least I tried to keep the player's speed close to the original version.

(1 edit)

Interesting...


I might be capable of working with the graphics (similar artstyle, but cleaner-looking), music (tools used for that are unknown) and/or sound effects at some point if approved to do so, since all 3 still need some work.

Still enjoyable either way.

Rating: 4/5 stars

Perhaps this is your first time playing. Perhaps try practicing. If that doesn't work, I don't know what will.

Wow, I can't believe a carp demo I made back in March 31st, 2020 caused all this.

Question: What is the earliest version of mac required to run each version of GB Studio?