Having done gamedev for some time, I've learned how hard it is to actually complete a game in a given amount of time. You really have to ruthlessly manage scope if you want to achieve a consistent level of quality with a polished feel. This isn't quite that, but it's the closest I've personally gotten in a game jam, and it's always encouraging to see people recognize that. Thank you.
Tom
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A member registered Jan 28, 2021 · View creator page →
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