It's a bit hard. It's like asking "How long is a string" and the string is ever-growing.
I can always try to predict, but there'll always be obstacles such as being unable to work on the game for a month or burnout.
regardless, all I can say is work is actively being done and the actual release date will come when the string ends.
The effort going into this update will make sense in a future announcement.
Pudding's Bakery
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development is paused for a short bit as I am unable to work on the project for the time being.
will resume development on the 24th, where i’ll be able to work on getting the update finished & reveal a teaser for something different in the works.
more details will be revealed when the update is closer to completion
It’s not, here’s why antiviruses think godot games are bad:
Godot relies on PCK files, All the code is stored in them alongside assets. You can make it 1 file by embedding the PCK file into the .exe.
Some antiviruses see this as a ‘foreign file’ in the .exe, and so declares it a virus. It is not.
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_windows.htm
oh, i'm fine! I'm temporarily working on a different project for the fuzzboob's community before I return back to working on the main game, just to split up some of the monotonous tasks.
Will be getting back to it too, the reimplementation of the AI system is done, Im currently fixing dependencies that either needed to communicate with it or didn't.
I won't be deleting this comment. Also reporting it won't do much as itch.io reports go to the moderators of the page, i.e me.
Clearly they did not read that this post is 99% about me self-reflecting, acknowledging my mistakes, explaining why the mistakes happened, and what's going on moving forwards.
They are striving off the attention, so lets ignore them and any future comments.