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Pudding's Bakery

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A member registered Aug 28, 2022 · View creator page →

Creator of

Recent community posts

we have no idea what happened with them, they left the internet during the development of the original FNAFB version in 2022.
we hope they're also okay.

incorrect

(1 edit)

okay seeing people down below arguing on foxy.

foxy is a trans woman. These animatronics are possessed by the spirits of strippers. Among the spirits is a trans woman who posesses foxy.

not all transgender people necessarily want the bottom surgery, which is perfectly fine.

if you dislike that foxy in fuzzboob's has a penis, then unfortunately this game is not for you. it is against our design and wishes for our fox girl to have a toggle or remove the penis.

Sorry, I don't know how this could be fixed for you. 

It's a bit hard. It's like asking "How long is a string" and the string is ever-growing. 
I can always try to predict, but there'll always be obstacles such as being unable to work on the game for a month or burnout.

regardless, all I can say is work is actively being done and the actual release date will come when the string ends.

The effort going into this update will make sense in a future announcement.

eventually

Godot + GDScript

this version and versions before uses simple manager classes and takes advantage of Godot’s node-based structure.

Though it’s quite rigid compared to the most recent version that is yet to release with major changes 

development is paused for a short bit as I am unable to work on the project for the time being.

will resume development on the 24th, where i’ll be able to work on getting the update finished & reveal a teaser for something different in the works.

more details will be revealed when the update is closer to completion 

Do you have the drivers installed to run openGL?

skins, unique AIs, teaser, gameplay modifiers, 

The new update is on the latest version of Godot, which allows me to turn off web multithreading

this should allow IOS and MAC users to use the web version when it releases, as native support is not available 

https://twistcumet.itch.io/five-nights-at-fuzzboobs/devlog/777160/how-to-open-fu...

as soon as i finish it

huh?

It’s not, here’s why antiviruses think godot games are bad:

Godot relies on PCK files, All the code is stored in them alongside assets. You can make it 1 file by embedding the PCK file into the .exe.

Some antiviruses see this as a ‘foreign file’ in the .exe, and so declares it a virus. It is not.

https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_windows.htm

89%

there is no "futa" content in the game

yes i know, that big news will come when its ready

devlog: still being worked on 

beat night 5

(1 edit)

It’s a little thing called Shared Buffered Array which allows multithreading on web. Apple doesn’t want to support this feature, so godot has made it toggle-able in the latest version.

I’m porting it to the latest version so it will be able to work on web for mac and ios next update

beating 4/20 and beating 1/9/8/7 grants them :3

lmao

probably

always has been

oh, i'm fine! I'm temporarily working on a different project for the fuzzboob's community before I return back to working on the main game, just to split up some of the monotonous tasks.

Will be getting back to it too, the reimplementation of the AI system is done, Im currently fixing dependencies that either needed to communicate with it or didn't. 

The web version should run Mac in the next version, when it releases.

The next update's web version should run on mac when it releases.

your phone may be incompatible.

weird
If you're on windows, click onto the game. Then hold the Windows button and press any arrow key. this should snap it and fix it

Beat night 5

I keep my main account's DMs open but not my private. 
It strictly to help with moderation of the server

I won't be deleting this comment. Also reporting it won't do much as itch.io reports go to the moderators of the page, i.e me.

Clearly they did not read that this post is 99% about me self-reflecting, acknowledging my mistakes, explaining why the mistakes happened, and what's going on moving forwards. 

They are striving off the attention, so lets ignore them and any future comments.

Thank you.

Thanks.

Thank you.

I’m staying strong and listening to the majority who are very pleasant and lovely people, thank you.

I love my community, and I do want to apologise for the mistakes that I have made, like being unable to fulfil the promised deadline. 

but it is a learning experience and I will do better for the community.

Thanks for your reply

It can be annoying, especially when the code ends up being the core central to why things work. 

But it’s okay, i will finish the new system and fix everything else that goes along with it.