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Luo

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A member registered Jun 08, 2020 · View creator page →

Creator of

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Awesome to see continuation on this awesome series ! 
Love the gameplay even tho some section can get a bit tricky to navigate :)
Overall a very fun experience with a nice difficulty

You just have to click on the button next to the bin to ignore hotkeys :)

Hello ! First of all congrats on the release of your demo :) I've played through the game 3 time (one time with type A and two with type B, getting a NDNB on my second clear of the game) Here's what I observed during my playthrought : 

The good things : 
-The game is overall very smooth to play with a constant 60fps.

-Mechanics are clear and easy to master 
-The shot-types are versatile and offer different ways of playing 

(special remark on type B focused shot-type being very satisfying to use) 

-The music is really, really good. It stays in the typical Touhou style formula without being uncreative, and the compositions are originals tho I wonder if the boss 1 theme using Last Remote leitmotiv was intentional or not :) 
-I've encountered NO bugs at all which I honestly didn't expect since Lua STG isn't a perfect engine, so great work on that too ! :D

-The difficulty curve is perfect as well :) perhaps just the last words in the easier difficulty that I've found perhaps too forgiving but nothing that needs a tweak. 

[it looks like a lot, but it's because I give advises with it] 

The things that should get revised : 

-As a concept artist and illustrator it's the thing that stuck with me the most, the art consistency. You have these amazing cut-in when using bombs and during boss last spells that are in the painted art-style, but then the portraits feel lacking in comparison, they are too stiff, lack expressions and use dull colors, my advice would to get the cut-in artist to create the portrait as well or tell your current artist to revise the colors and posing of the portraits, they are not bad at all, just lacking when compared to the cut-ins :) 

-The sound effects were a big jarring, especially the collecting and shooting one, you might want to make them less 8bit or tone down their intensity a bit 

-The story is hard to follow, it probably comes to this being your first game but keep in mind this : you know the world, and it's characters within it, your players don't, you have to introduce them in a manner that makes sense or make it easy to understand. I could understand that Marianne was part of a group of people fairly important to the protection of the land and that there were many branches, but it was a bit convoluted. Ask a writer for revision perhaps Also, the text box are very empty due to the font being so small. 

-This one is purely subjective but as a French native I was very put off by the mix between french/European and Japanese names and aesthetics, doesn't mean it can't work, but it was a bit on the nose the way it was presented. Again this one is purely my opinion and taste. 

-This one is also nit-picking but if you can, change the Lua menu keys, the default confirm becomes z instead of w on AZERTY keyboard at least. 
-Boss 2 theme is great, but the power kit drums are too loud. 
-Stage 3 red spirals have very thin bullets that are hard to see, may I suggest making them a bit darker

Overall a very good demo and I can't wait to see the finish product :)
I hope my review will help and if you need any help here's my twitter : https://twitter.com/twisted_limbo

Wow, this was quite the experience, 
I'm really looking forward to see more if the project is still being worked on 
Love the use of EBF music , that was nostalgic

As always from Kevin, a very colorful game with flashy visuals and vibrant portrait ! 
Concept wise, a very fun idea ! A matchmaking session in a dream 
Visuals are quite nice and polished for a game jam project 
I aware that the music is still a wip so I don't have much to say, only that the combinaison of the two themes is a clever choice :)
Quite challenging if you're new to danmaku otherwise it's managable, you get plenty of lives and bombs to experience the game till the end without getting a game over 
Overall a great entry that I hope more people will get to try !
I highly suggest you go check Kevin's other scripts as well ^^

Hi (Tenshi and Sanae sprites maker here) Selene is planning on polishing the game when the GameJam voting time is over, so expect to see the indicators and even more ! If you're curious she made a list about the changes planned at the bottom of the game's page :) 
Thank you playing and letting us know !

We promise ! She is okay ! (mostly~)

Hi ! Thank you very much for your amazing comment :) 
I'm a portrait artist so i'd like to thank you for your kind comment on them ^^ The team and I are still working on the game in our freetime, I'm working on completing the remaining portraits as well so stay tune for updates !