Ha! Love this idea. Been considering joining the jam myself.
Twisted Sickle
Creator of
Recent community posts
Firstly, thank you for giving another go, even after having played the Early Access-version.
Your words about the VO and manual makes me very happy, since both was a risky move, but could add a flair synonyms with some of the boomer shooters we all know and love.
I did raise the base movment speed. Perhaps it is a bit too high, so I'll add that into consideration for the future.
The size of the keys is something I've been bouncing back and forth on. Knowing that you consider them to be a bit large is great for my own thought process.
The issue with the Hammer is interesting. I guess it has to do with sprite sizes, reach of the weapon itself, and the radius of the enemy. I'll look into it!
Regarding the HUD, I've been wanting to change a few things myself. Most things are straight out of the box when it comes to what the engine offers someone like me. Still though, since I've wanted to change things up with it, I'll surely take your suggestions into consideration.
Thank you so much for your continued support and feedback. It will allow me to make sure REVEREND gets as good as it can get.
Haven't made a game for about fifteen years. Felt that JessicoChan and KeshaFilm gave me the opportunity to at least give it another shot again:
https://twisted-sickle.itch.io/reverend-proof-of-concept