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TWL-hub

7
Posts
1
Following
A member registered Aug 24, 2024

Recent community posts

Nice, new update! Will try it out now!

There was a lot of comments on previous versions of the game.

NEW DEMO!!!!! LETS GOOOOOOOOOOOO!

This game is just what I was looking for as a mecha fighting game, real awesome pixel art, I still have the old demo, looking foward to future updates. 

As sugestions, would be interesting to see more technological stuff added, like hard-kill APS defense systems (literally a bulet like projectile that strike an incoming misile) and soft-kill defense (like an automatic smoke screen when target by a enemy laser rangefinder). Technologies found on current tanks and misile lauchers, as real world inspirations. 

Also would be interesting some level of customization of the mecha, an option of a more tank like mecha, with caterpillars maybe (an interesting visuals are the Object 279 and IS-7 tanks). Regarding main weapons a cannon similar to the ones found on current main battle tanks, 120, 130 or 140 mm rounds, for example. 

Features like the ability to give small bursts, increasing the velocity of the mecha for a short period of time, release flares to damage small targets, or detonate incoming fire (like in fighter jets). In addition of the main weapon and the possibility to launch missiles, would be nice to have an light weapon, like a small machine gun. Another think nice to have in the mecha, now thinking on a new kind of enemies, would be an automatic anti-air gun. 

Great game! Hope that the project keep alive, looking forward to support it. Wish that my suggestions may helped, or have given good ideas for the game's development. 

Keep the great work!

(1 edit)

PS VITA is quite powerfull for its time it supports up to DirectX 10.1 and DirectX 11 I think, informations foud here and here. The console has a 4-core Arm Cortex-A9 CPU with 512MB of RAM and a 4-core PowerVR SGX543MP4+ GPU with 128MB of VRAM. RAM and VRAM are not shared and both are 64bit, if I'm not mistaken, today it is posible to safely run the CPU at 500 MHz and the GPU at 233 MHZ. Unity up to late 2018 version is also suported and more recently the comunity ported Godot game engine so games made with it can also run on the console.

Curently there is a lot of good available information regarding the development of games for the console, the best source is Vita SDK. The more recently games ported that I think are awesome to ever run on the console, and good examples of what the comunity has achieved are, Hollow Knight, Cuphead and Blasphemous.

Thanks for replying!

Keep the great work!

I recently played the game, and made an account because man what awesome work, really fun game! The mecha designs feel like it came out from the 80s and 90s, witch is awesome, the particles effect and possibility to destroy the scenarios... Also I noted that the native resolution of the game is 960 x 540, these is the same resolution of the PS VITA, what made me think if there is any chance of these game be ported to the console? Im sure that the Vita comunity would love a game like these and suport the project, I have a vita myself and it is really impresive what the comunity have done for the console, porting games, developing apps that allow for overclocking, and a lot of other stuff. 

Thank you for this amazing game, will look foward to support the project.

I played a little of the game, but I reaaly liked it! Nice mech designs, reminds me a lot of those old school designs from the 80s and 90s, wich is awesome by the way. Also I noticed that the native resolution of the game is 960 x 540, these is the same resolution of the PS VITA, any chance of the game come to the console as a port? I know that the comunity would love and support a project like that, I have a Vita myself and Im impressed with how many games are still coming to the console, officially, independently developed or ported by the community.