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twpmdao

4
Posts
A member registered May 25, 2019

Recent community posts

If you happen to be using Godot and don't require too much more work, I could perhaps fill in the gaps your programmer left. I still need to finish my game but if you tell me what you need I might be able to help. Not sure I'd be much help if you're not using Godot though, unfortunately

I'm using windows 10 with 8GB of ram and 7th gen i5, so i don't think it's a problem with my hardware. Perhaps there's a problem with memory allocation in windows?

Here's a quick peek at what i'm working on. Right now most of the assets are placeholders, since i'm mostly focusing on the code to begin with, but you'll play as the robot that's currently floating, instead of the pair of jeans holding the gun, once i add legs and animate it. The normal map isn't good because I didn't use a "height map" style image to make it.

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Running through the command line doesn't seem to raise any error messages, but here's the first image I experienced the issue with. After loading it in and changing any of the sliders it will crash. Like i said, I was just messing around with random images to see what they would look like, so this isn't a realistic use case. I figured some people might want to use the software with very high resolution sprites, so I thought you might want to pick up and fix the issue, but I suppose if you only intended the software for small images it's no big deal. Either way, it doesn't affect me directly lol. 

I also did test it with a few other generic texture images (like wood and stone textures you would use in 3D software), and found that loading more than three 1024x1024 textures would crash it. Here's an example of one of the images I used.Once again, if this is outside of the use you intended for the software, it's no big deal, just though I'd let you know :D

Hey, this is really useful for my Godot project! It works pretty great for the low resolution images I use, but i found that when I try to load higher resolution images it tends to crash very quickly.

 It doesn't really affect my work at all, since I only discovered this by messing around trying to add normal maps to memes and desktop backgrounds, and I use pixel art in my game, but it might be annoying to people using some high-resolution textures.

Depending on how large the image is, it either crashes the moment I try to load it, or after I try to change one of the sliders or checkboxes, or after loading multiple high-res images.