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Tyci

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A member registered Oct 20, 2020 · View creator page →

Creator of

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Hey, thanks for telling me! Added the apk here :D

Hey, I made this game while being pretty unexperienced in programming so this AI is rather simple too. It simply decides what it needs to do based on the distance to the player. For example if very close try performing basic puching combo, if mid range try using a skill or if very far away try charging mana. Once it does that action it will decide what to do again based on the distance to the player and so on, and so forth.

Hahahah, nice try beating Dio on hard! I made the ai ruthless hehe

Hey! Really nice playthrough! I'm surprised you managed to complete the second mission on your first try haha Yeah, the hacking minigame could be more clear and I spotted quite a few bugs while watching you play, but I'm glad you had fun anyway! Thanks for playing

I used UnityEngine.Networking, but I connect just by IP, no real server involved. Nah, I doubt I will do a sp mode, the project was just for fun :D

Hey, yes it was. It's using the free assets available as well

(1 edit)

I think infinite mana is enough of a buff. But yes I wanted to add an Ultimate Move after activating Stand Power that would end it immediately after using it. That would give you the extra strategy element of "Do I want infinite mana or do I risk using an ult and hope it will hit"

Thanks for your response & advice. Never played other jojo games tbh. I am also looking into other engines besides Unity. 

I wanted to add Ultimate moves in the future as an alternative for Stand Power. Either you have the infinite mana for a period of time like now or you can use an ultimate abillity. Road roller for Dio, maybe a time stop for Jotaro.

Preventing special attacks when time is stopped is intentional, so it's not too overpowered. It lets you get a better position etc. The fact that ai can use them is a bug ofc. 

You're right, will improve his ai.

Thanks for the feedback & bug reports :D

Added mac & windows 32-bit support

Sorry it took so long but finally did it :D

They are explained in options

need to change how this attack works :D

Damn I know about this bug, but i thought i fixed it already haha

I'll see what I can do :DD

The sprites come from the game Jump Ultimate Stars for the Nintendo DS

Nope that was not intended. He isn't supposed to use stand attack for balance reasons, but I guess stand power overrides that. Thanks for bringing it up!

His time erase could be really cool

I will save Joseph and Jonathan for later to make Hamon users different from Stand users

Thanks! With character select now complete, it's easy for me to implement new characters

Who would you like to see added in the game?

Thanks, glad you enjoyed it !

Download Astrumis Survivor for PC and Astrumis Mission Control for Android. 

On the android version input the PC's IP address- it's displayed in the main menu. Then simply press play on the PC version and then press play on your Android. That's it :D

Astrumis - Survivor

Astrumis - Survivor is a co-op horror game. One player controls a survivor on an abandoned spaceship and the other the ship itself. They must work together to navigate the ship, solve puzzles and survive against the mysterious monster. 

The twist is it's invisible to the survivor, so he must rely on the other player's information to avoid him. The second player can view the layout of the ship, control doors and activate the Motion Sensor to display locations of both the survivor and the monster. Player two requires Astrumis - Mission Control, it is available on Android only to maintain a "party game" style.

Watch the trailer 



Download here:

https://tyci.itch.io/astrumis