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TylerCowan

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A member registered Feb 13, 2018 · View creator page →

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Hey, thanks for checking it out! Apologies for the late reply, I thought I responded earlier, oops.  

I'm glad the gamepad worked decently, I believe the LB and RB were also bound to the Joystick buttons, which is still awkward to press but it may have been a bit easier than combining LB+LT or RB+RT, haha.  

The physics is luckily mostly handled by UE4. We had to deal with some minor vector math to make sure the torque direction was correct, and allowing the ball to roll along wood was definitely a challenge, but the hardest part was making sure it was done in an enjoyable way. We went through a few different versions of characters before settling with the sphere-cube-spikes-thrust combination. 

The original character was actually several spheres all constrained to one another with a main mesh overlapping them all to create the effect of a gooey sort of mass. It was definitely a very fun jam :D

Thanks for checking out our game! We're glad you liked it! The video was fun to watch, thanks for making it :D  

Thanks so much! We really appreciate it. Your video was awesome, and I was so excited to see you finish zone 8! :D

Thanks for playing! I really enjoyed your video. 
Zone 8 is definitely a lot harder than the rest. We wanted to show the potential of how hard this game could be if we had been given more time to develop extra zones.  
Here's a quick 30 second video to show that it's possible :D
https://drive.google.com/open?id=1afJN-wdQt9-utZ-BXlOXeHAIW5oEB_do