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TypeWalker

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A member registered Sep 30, 2022

Recent community posts

Your idea was great! I did not like the controls though,  the sensibility was too high for me and it may have been an issue with the programming, if you put the function that moves the ship on Update() then the faster the player's hardware more often will the ship move, making it faster than intended. I also prefer to use the arrow key rather than wasd when there is no use of the mouse.

The game was pretty easy, even with 9 ships attacking the asteroids, you could still outheal their damage,  also following the principle of "given the chance the player will optimize the fun out of the game", the best strategy to win would be to leave a single ship alive and use it to charge everything which is not as fun as joggling the tasks.

All in all a great game good luck in the competition!

Your idea was great! I did not like the controls though,  the sensibility was too high for me and it may have been an issue with the programming, if you put the function that moves the ship on Update() then the faster the player's hardware more often will the ship move, making it faster than intended. I also prefer to use the arrow key rather than wasd when there is no use of the mouse.

The game was pretty easy, even with 9 ships attacking the asteroids, you could still outheal their damage,  also following the principle of "given the chance the player will optimize the fun out of the game", the best strategy to win would be to leave a single ship alive and use it to charge everything which is not as fun as joggling the tasks.

All in all a great game good luck in the competition!

I saw that this was a game jame submission, what was the theme of the jam?

I absolutely loved the idea of a world like the one you made with many overlaping platforms at infinite many heights, I was curious to see what was hidden under every platform, will there ever be a different one? Does this world has a pit? This was probably not the main focus you had on this game but it for sure inspired me, I wish one day I am skilled enough to make a game around that with procedural generated floating islands getting more dangerous and intriguing as you dive deeper. 

Great submission!

great game, I wish it was a little bit more forgiving even if it was only for the flying blocksl, also when groundpounding I would like it better if you had to press down again to keep going down instead of having to letting go of the key just at the right time.

Last thing is that I wish there were a better reward for long combos, if I understood it right the way it is right now there is no difference between making 10 combos of 2 or a single combo of 20 when the combo of 20 is way harder to do.

Overall an amazing game, going through all the games you posted you never cease to amaze me when it comes to making amazing dynamic games with extreme simplicity exploring  deeply every mechanic. I will be looking forward to your next submissions!!!

My strategy is to press down and to the side I want to go against the floor of the main platform and then jump right after, that way you get enough speed to reach an enemy platform and still have the dash to dodge enemy attacks while in the air.

Another thing that I found useful is  to constantly dash down while on the main platform as it makes you invulnerable (which I don't like) but  the real reason to do that is because since you are a bouncy ball many times when you try to jump there is a tiny space between you and the platform especially when the platform is going downwards or tilting down on the side you are on (some coyote time would have been good for the game) and constantly dashing down keeps you grounded so you can jump at any time.
Thanks so much for making such a great game!

What's y'alls highscores? I just got 43, been addicted to this game ever since the Jonas Tyrell video came out