awesome
typhzilla
Recent community posts
cool prototype! i think this has a lot of potential!
if i were to say one thing though, id mention that having to open the abilities menu to manually enable abilities instead of having them be enabled upon collection feels kind of unnecessary (unless if there's a planned use for it that hasn't been implemented yet/i somehow haven't found yet lol).
love this game so far because the combat feels great and i love how platforming feels as well, but also i feel like an idiot rn because i cannot get past the part where i have to get to the spring with the spikes on the other side of the platform its on with the timed platforms. not because of the timed platforms themselves, but because i can never actually reach the spring platform with the spikes for the life of me. my ground pound jump + dash always falls a little short from the platform.
if i were to critique this game on one thing it would be the ground pound springs; i don't feel like they go far enough all the time but i feel like this might just be an issue on my part maybe. idk lol
again, love this game though, and i hope this game gets the audience it deserves!