You have been consumed by the Peppino
TyrantGoazy
Creator of
Recent community posts
Wouldn't the programming of the shield protecting you from an opened checkmate just be similar to the programming of the opened checkmate itself? I think it's something that is being overestimated in its difficulty to create. Helps people get into the game too with more intuitiveness on an inaccurate weapon. Could always just play without shields if you're not interested in it so I am honestly confused why you are trying to make it a big problem.
Compromise then, have the kill shields warn you. It really stinks that this is a mechanic and the game at least does not warn you despite being fully aware it's something that happens. Frustrating especially with Blunderbuss. Plus remember the cards are random you get so it's not always within your control.
If there's one thing I'd suggest, it's removing the feature where if you kill an enemy unit and it opens a checkmate, you lose. It doesn't feel very fair especially with a weapon that has as wide a spread as a shotgun. You could potentially kill an enemy you weren't even aiming at and get yourself killed that way. I'd consider at least warning if not remove that feature entirely.