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Tyrving

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A member registered Jan 13, 2020 · View creator page →

Creator of

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Hey, sorry for a late reply.

I recommend using Chrome or Firefox, as these browsers have better compatibility with the game's engine. Safari is known to be problematic, unfortunatelly.

Hey Nikola.

I don't have Discord server, so feel free to share your thoughts here, or catch me on Bsky/X formerly Twitter :)

As for Patreon, unfortunatelly, the page will stay unavailable for some more time - I will adress this matter in near future.

It's hard to say, but I find it more comfortable working on one route at the time. Then again, once I finish Rowley's, I will only have two more to finish, so I might actually alter between them after finishing a whole day (so 2-3 updates).

Each route will have 7 days (+ a short epilogue). I'm currently finishing Rowley's Day 5.

Yes, I'm currently fully focused on finishing Rowley's route.

Hello. I'm doing fine~! I'm still working on the game, and the next update is planned to be released by the end of February.

At the moment I'm fully focused on Rowley's route, as I want to finish it first. My work schedule is a mess nowadays, so, it's difficult to tell for sure when I'll be back to write anything for Kegar or Angus.

Hey guys, just wanted to let you know that I'm still working on the game, but nowadays I barely have time to do any serious progress. I'm currently finishing the upcoming Patreon build. After that I'm gonna tinker a bit more with one of the previous updates (as there's something I really want to alter there) and all the missing content will be released as one big update for public.

I would love to write a story for Arthur. If not a whole route, then maybe a short story as a bonus episode. Perhaps after finishing Rowley's route? :-)

Hey, Moonduzt! Thank you for playing the game. At time time, I have not yet established which route will be the canon one, but Rowley's will be the first I'm gonna finish.

And yes, I drew the character sprites and CGs myself. Thank you kindly :-)

Hello, the CG Gallery is currently available only in the Patreon version of the game.

It goes like this:

On Day3, during breakfast: Rowley learns from Angus that ~some polar bear~ was hitting on Welkin (and that Welkin doesn't remember anything from that).

On Day3, during lunch: Welkin tells Angus that he saw Arthur in town, but since Rowley knows the bear as Wallace, at the time, he can't connect the dots that they're in fact talking about his old friend.

On Day4: when they met in front of the hotel, Rowley is happy to see *Wallace*. He then finds out that his actual name is Arthur, and finally gets the full picture that this is the polar bear they were talking about earlier. Having that in mind, he then later in the bar starts asking Arthur questions about what actually happened between him and Welkin the last night (as Angus never told the details).

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Thank you for playing the game and for the offer. For now, I'm working on the project all by myself, but I won't lie, I'm curious about the story arcs you have in mind :)

Hey guys, the new update just dropped.

For this release, I deployed the builds by using an updated version of RPG Maker, so please let me know here in the comments if you notice any issues or changes in regard to the performance. Thank you in advance.

Splendid >:3

Yes, it's a shame - this version of the engine I'm using, doesn't get any updates anymore to be compatible with the new version of Mac (and especially M1 macs). I hope that at least the Web-Version works properly on your end.

Hey, the game is still getting updated, but less frequent. Plus, lately, I've been releasing public updates as double update (to provide more content in one go). The next public build (so versions 0.24 + 0.25) will arrive at the beginning of the next month.

Press Win+Prtsc

By default, screenshots will be saved at: (C:/Users/%username%/Pictures/Screenshots)

Hello, sorry for such a late reply.

So far the game's story is very straightforward, mostly due to the engine and it lack of quick progression through the read/unread dialogue. With that said, I still plan to make the last day of each route to have a few dialogue choices that will determine the ending (we'll see how it's gonna turn out :))

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One of my friends just confirmed that he also has problem playing the game on iPhone (it doesn't seem to recognize the input), so I think it's safe to say that the iOS is not supported after all. It's sad news for me too, because I was really hoping that this version will allow everyone to enjoy the game regardless of the platform, but unfortunatelly, it is what it is.

Thank you for your time, and I'm truly sorry for the inconvenience.

I've never tested it on iOS, but in theory, the Web-browser version should work on all the devices. Just make sure to use Chrome as your browser for the best compatibity.

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If you're reading on a computer, press F3 - the window will resize to fit in your screen.

Hello, sorry to hear about the problem. Which device are you using? And which version of the game have you played? (Android? Web-Browser?)

Sorry, I know it's been a hot minute, but currently I'm 100% focused on Rowley's route. It's hard to tell how long I'll work on it, before switching back to Angus's (he's next for sure, though).

Hey, Aro. I don't have any control of what library the launcher uses - at least not from the RPG Maker side. And since I never worked with Linux, i have zero knowledge how to fix these stuff. Are those library files should be placed in the folder with the game? Which exactly are missing (just the two you mentioned?).

Thank you for your kind words. I'm updating the game less frequent here on itch now, but the new builds are bigger in return :)

Thank you, Francis! The game is free - always was and always will be.

I often think about it, but I've never considered it seriously, as I feel that the game isn't popular enough (perhaps, some merch will appear after I finish it, to celebrate the occassion). Angus plushie sounds great :)

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Hey! Sorry for such a late reply - the game just got updated.

I'm happy to hear you like Welkin so much. Usually, VNs put readers in the shoes of a blank-slate protagonist, or someone we're supposed to pretend we're playing as, but with Welkin, I always wanted him to be his own character, with a personality different from the other three.

Sometimes I think, it would be cool to see a chapter (or maybe a short side game?) from a perspective of some other character, so we could interact with Welkin as well :-)

Hello, sorry for the late reply.

Just as Static said, lately, I've been updating the game here on itch.io less frequent, but because of that the new public builds are bigger. You can see the actual progress (the new builds and their release dates) in the changelog.

Thank you for playing the game. There's no "one-true route" at the moment, athough, as you noticed, Angus does kinda fit that role :) For me, nothing is yet set in stone, so I guess time will tell.

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Thanks for checking out the new update, Ace! :3

Thank you for letting me know about it, I'm happy to hear it.

It should work if the save is from recent version (2,3 demos before the current one). I don't reccomend doing it, but if you do, please let me know how it went :-)

The option I do reccomend, however, is starting the game via "New Game" and then selecting "Continue from a specific point in the story" and then skipping from there to where you were the last time.

Hey, as far as I know due to the nature of the engine and how it handles Android version of the game (it's basically a web-browser game in a wrapper) the saves are stored Chrome's (?) root folders and are not accessible in a normal way.

If you lost your saves, simply start the game via "New Game" and then select "Continue from a specific point in the story" - you can choose either a specific Day, or the moment when the story splits into character routes.

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Hey, if you're experiencing problems with the MacOS version of the game (unable to save the progress, or run the application), please try out the Web-Browser Version.

Yes, day3 is complete for every character.

Cute bear sticker! 8)

Hey, Ace. I'm glad you liked the new update. It took me a while to write that scene, and fun fact, it actally got slightly expanded since it's initial patreon release.

Try to hit F3 during the gameplay - the game should change the display size to fit in your screen.