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UARTman

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A member registered May 25, 2020 · View creator page →

Recent community posts

I've discovered a funny and easily repeatable "exploit": corner climbing

Basically, you wall run on two corner walls, constantly changing the wall you'll "climb" the corner.

From what I understand, you seem to discourage people from using the lower-level engines, because it's almost impossible to create a good product with them in a given span of time while being original?

Is your offer still standing?

I have a question on the "no premade assets" rule. Do these count as "premade assets":

  • Physics/collision libraries for the low-level frameworks
  • Alternative implementations of the existing engine functionality
  • Open source libraries for a certain type of task (i.e. pathfinding)
  • Pre-existing shaders