Hmm, using the new source zip:
I removed the Game and game.so files and then added a println to input.odin under the press W case
I ran the build script from README.md
The game is not crashing, but the screen is black and pressing W does not trigger the println. Also I go by the same username in discord if you would prefer to message there.
UberAffe
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Unfortunately I do not know enough about build systems to really troubleshoot this issue, but it is not working in windows.
When trying the extract the source.zip, the game/ directory and the Game file cause a naming conflict and the directory does not get extracted.
I updated the directory to game2/ updated GAME_LIB_NAME:: "game2" in dyn_link.odin and adjusted the build script to use game2/ but the game still crashes almost immediately.
The last log is vkjumpstart 566 Swapchain created successfully.
This was with the latest files as of the time of this comment, about 1 hour after the update on jan 3rd.
I was hoping to punch some penguins before bed