Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

UberWiggett

14
Posts
2
Topics
30
Followers
15
Following
A member registered Feb 11, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Hey mate thanks! There is already a save system for the quest and dialogues, it's currently just set up to do a quick save/load method. In the future I intend to extend this to include invector's inventory save function, as well as expand it to multiple save slots with a GUI.  I can't give a solid timeline for that, but the save structure is all there, I just have to link invector things in and provide a tutorial on how it works to make it clearer for people. 

I am also halfway through a UE4 project so it may be more than a month before I release the next update.


edit: i just saw that you picked up a copy! xD let me know if you need help with the save system this weekend and I can see if I can lend some assistance over discord to help you set it up for yourself.

Hey mate, yep! Feel free to use them anywhere for no extra payment

gday mate, the rigidbody issue is on the invector controller side, check their forums as they have a hotfix for it.

as for mana for actions, the mana system is based off the health/stamina system for the controller. You'll need to reference the mana controller script on the player and simply call the add/remove mana functions as desired. My spell system uses weapons instead of actions, so I haven't done much playing with generic actions but you might be able to other call directly from the action or use a bridge script to pass calls between the two.

hmm strange, sounds more like a problem with the template as my stuff doesn't play with inputs. Have you tried importing the project settings via the Invector menu?

This package has some issues with the latest invector build, the change of the UI prefab moving into the player will cause some issues with the prefab that comes with the pack. simply pull the desired content out and place it in the new player prefab Ui section. Also Invector fixed a typo in one of their methods, "onEquiped" should now include the extra p!

I have just uploaded a new version of the kit to work with template 2.5.3. Please report any bugs below!

gday mate. This addon allowed you to set a list of items for enemies to drop on death, and set each of those items a percentage chance. It was pretty cool but got broken in 2.5 due to the changes in the item scripts. I haven't checked if it is working on 2.5.3 yet

Thanks to the handful of people that have purchased the package so far! It's good to receive your support. I am currently ill (have been tested and it's not corona, thankfully), but this weekend to show appreciation for your purchase I will look at implementing a vendor system into the project. Once I am happy that it's working, I will update the package.

heads up for everyone, there has been some backdating issues with unity prior to 2019 versions. Please use 2019.3 and above if you want to use this addon.

No probs! Like i said it's fairly simple. If you have any trouble with it let me know and I can explain what each part does a bit better. It is fairly straight forward to me but that's because I wrote it :)

Hey mate no problems, yeah I haven't made any imagery or video of it as it's pretty basic. but I'll get one together tonight to show how it comes out.

Hey guys, sorry it's been a while! I haven't abandoned the edits, but I've been away for work. WIll also be leaving again soon and don't know when i'll be back up and devving. But I'm looking at completely revamping the shooter system to take more use of cover and add a few more functions. the AI will also be enhanced. it will be a complete overhaul and should lead to more challenging gameplay with a purpose!