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Ularis Badler

30
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195
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A member registered Sep 04, 2021 · View creator page →

Creator of

Recent community posts

Thanks! o7

Feedback much appreciated! Feel free to drop by the discord channel if you need help or want to provide input. Gratitude!

Yeah, it was a long process and a few redesigns took place. I'm quite happy with the results. Thanks!

Thanks, man! The fonts are homemade, like everything else in the game except for the engine.   
Cheers!

A  big fucking  thank you, Commander! o7 ;)

That would be the end goal as well. :)

Thank you for the praise! If all goes well, I plan to have an editor for people to create missions and campaigns. This will also be my main tool to develop the game's massive campaign.  o7

Thanks! What hardware are you using? The game is quite heavy despite its simplistic looks and there's little I can do to improve performance considering how Unity works. Let me know which parts of the UI you found cumbersome; there are many shortcut keys to operate it.

From what I can tell, people who find critters to be tanky, are not making proper use of power shots, especially when using pistols which are the weakest weapons damage-wise. I encourage you to join my discord channel to discuss further your  feedback - the game is actively under development, even though I have left its full-time development. Cheers!

It's made in Unity. Thanks.

I'm glad you like what you see. Feel free to join the Discord server and share your experience with the rest of the players. :)

If all goes well, by the end of 2026. But there is still too much I  have to figure out, which will impact the project in many ways. I could end up releasing it sooner through Early Access. Thank you for the support!

Try joining the discord server to stay close to me as development proceeds. o7

Well, if it didn't have destructible environments, the game would probably run 50% faster. I'm using a gameObject per tree/rock/plant etc,   so I can control them independently. Yes, I'm using a sprite atlas. :)

No worries about the score. There will be more demo versions with new missions before the full release. Stay safe!

Thank YOU, for appreciating the project. Stay safe, my friend!

Please check again! Thanks and sorry for the trouble.

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lol! Sorry mate, I'm having such a hard time doing follow-ups and cross-over discussions in so many places;  I misinterpreted your question.

Please, check the new links in the game's description above, there you will find the Discord link. o7

The game doesn't have any servers. It's just a single-player mission. o7

Haha! Alright!

You are correct! It's a silly joke to see the reactions of people. The full version will feature a serious tone. 

Sorry about the GPU performance. The game is quite heavy on performance due to the nature GameObjects work in Unity. They make a developer's life easier but this comes at a cost.  Could you describe me your hardware specs? If possible, join the discord server so I  can provide better assistance.

The most effective way to gain performance is by lowering the resolution. The game is natively set to 640x360 and from what I tested, 1280x720 seems to be the sweet spot to maintain a good performance vs image quality.

I  have the middle mouse button feature you mention in my todo list. Most people prefer WASD but having that possibility is good as well. The AA option is already implemented and   will be available in the next release (0.1.4).

Thank you for trying the demo! How much did you score? :)

Thank you for showing appreciation! You can press TAB to access the tutorial entries. You probably missed this in the text you can read as the mission loads. There, you will also learn how to exchange items more quickly.

I'm not sure about the Steam Deck, as the UI is optimized for larger computer screens. There will be a management phase where you can put the wounded to rest, hire new recruits, and research droids. There's also a level-up system in the works. I strongly encourage you to visit my Discord Server for more feedback.

Stay safe. o7

A new version has rolled out. You should now be able to watch tutorial videos. o7

Thanks for the feedback and link! I'll look into it.  o7

I've released a Linux version. Please, let me know if it works well. Thanks!

You can join the game's Discord server. That's the best way to stay close with the game's updates.

LOL! Thanks, mate!

Can you give me your hardware specs and the resolution you are using?  A quick fix is just lowering the resolution as there's no real benefit from playing in a  high-res, since the game is natively  640x360 res.  The game is fairly demanding, and unfortunately, there isn't much I can do to improve performance.

Join my discord server so I can provide better assistance if needed.

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Oh, sorry to hear it, the 'P' key is just to open the pickup panel;  you still have to click on items themselves to pick them up. Press the TAB key and watch the tutorial entry named:  'Picking up items'.

Join my discord server through the game's main menu if you want to stay in touch more closely. I  respond to everyone.  

Thanks for checking out the  demo!

Thank you, Rikkles.  And thanks for your feedback on the Discord server. :)

Yes, I plan to support Linux as well. Once the demo is highly polished and stable, I'll release the Linux version. :)