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Ulhar

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A member registered Apr 01, 2018 · View creator page →

Recent community posts

putting my goobers here :3

assorted creatures

Clockwise order:

  • var (smol beeper)
  • lemon (fruity dragon lol)
  • udon (silly noodle (no braincells))
  • static (orang synth)

Var is the most “approximate” of these, normally her claws are orange and the visor covers her whole face, plus arrow decals on her arms

but in any case this is fun to mess with so far :>

It occurred to me that I experienced a crash in Snake a while ago. I don’t know the specific circumstances of this crash, just that it crashed. IIRC, it was before 1.2 was released.

Some time ago, I tried using Left to write some dialogue for my game. Eventually I noticed that the tabulation I placed in Left wasn’t being included in the whitespace pattern, and was resulting in some weird bugs. It turned out the tabulation was being represented by a character that I’m not particularly familiar with - its codepoint is 10. While I could tweak my game’s code to account for this, it seemed less than ideal. Anyway, is there a particular reason Left uses codepoint 10 to represent tabulation? (After messing with the code a bit, it wasn’t very hard to switch it to standard tabulation. I could submit a pull request to implement this change, if you’d like.)

Here you go: https://github.com/minetest/minetest

Remap function takes parameters tile (id), x, y. Optionally returns tile, flip, rotate (as used in spr)

It was fun leading the Earth into prosperity, just to murder it in another round.

Oh, I can play this in the browser? Yay!

If development started sometime after April 19th at 3:00 AM, then I will allow it to be submitted

Okay

Right

Again, not quite sure. However, itch.io lets you make changes to your projects. I don't see why that wouldn't apply to projects in game jams.

I'm not sure. You could make a separate project, post updates as needed, and upload here when ready.