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Ulric-L

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A member registered Jul 28, 2021 · View creator page →

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1921, somewhere in the North...

Freely inspired by Return of the Obra dinn. Its here a simple narrative puzzle game.
You have a scene and a sentence list : affect each sentence to the good character to solve the scene.

Play with the Mouse only.
It's a short game of 3 scenes.

Dev log


Hope some of you will like it

Well done ! the gravity system and the trajectory overview is so cool !

OUI

Très beau ! :) il y a un potentiel jeu de "rythme" je trouve dans l'ambiance.

is this really important ? i'm guessing you can do that in unity, Godot, C++ or whatever. But you still need to find the idea and do it.

Merci bcp ! : )

(1 edit)

PLAY GHOSTPARTY

PLAY GHOSTPARTY

Speed run , catch and protect all the ghosts you can before the Devil find you !

You have a limited time to find and bring all the ghost you can to the party. At the end of the time the devil will find you and you will have to make a pact.

There are different ways to try and get a top score, using teleportation, crown sacrifice and keys... i let you find your way to play it !

Enjoy !

(1 edit)

UPDATE
around 90% done

Gameplay here

The game changed a bit, it's now more a speed run game when you need to save all the ghost you can in a limit of time.

You can also sacrifice some of them to be able to get more time or keys to open doors to find more ghosts, 

at the end of the time the devil find you and you need to make a deal with him.

what i still want to work :

- test the top 10 leadboard ( using google sheets, was nice to implement ).

- still need mix some sounds and work the music:

- Do some test session with friends to improve level design and balance the game.

And the game will be out for Hallowen !

cheers

Thanks so much ! you played the old version, the last version have some gameplay fix, but i see that you finished the game that is all good ! it's so great ! thanks for playing it !

(2 edits)


GhostParty
A musical rogue like for hallowen : you will need to escort the ghost to the party without lossing all of them.
To defend them with your weapon you need to sacrifice at least one, that the price to save the others.
- one shot > one sacrifice.

- a big shot > 4 sacrifices.

I wish to implement a leaderboard a the end of the amount of ghost that players saved.

Still need to develop and test the gamplay and level design.

My deadline is for the 31 October,

The test here in the video is a build in Webgl.

Cheers

Merci à toi ! :)

https://cirlu.itch.io/chat-noir

(3 edits)

Hello my dev comrade ! :)
i'm happy to share my first game here " Chat Noir" .

The goal is to follow the orders of the cat with a little surprise at the end.

the itch page : https://cirlu.itch.io/chat-noir

The goal for me was to learn more about c# on Unity and have some fun on my side. Like convert my illustrator style to a kind of 2d/3d cut out style in the Unity engine. So i'd say the gameplay isn't on point but i'have now more tools to improve on that side.

For more game in futur you can find me on Twitter and Instagram

Please, try the game and share your feeling, if it's playable etc ! :)

All the best,
Cirlu