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unattended baby

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A member registered May 11, 2020 · View creator page →

Creator of

Recent community posts

Hello! Thank you for dropping by. I have an artist already on my team making music for me, but I am always looking for cool supplemental tracks (healing jingles, theme tunes). Would be interested to see what you can make.

Thank you so much for playing my game! Your message has been very helpful to me. I didn't know about the forest skip, so I will patch that one up. As for the item rendering in the wrong place, that's because every item renders center screen and sometimes if blepp isnt center screen the item renders out of his hands. It's a janky way I created the system and I have to make something more sustainable. I will definitely trim down the first town because you're not the first one to tell me this haha! Anyway, the other things you've mentioned are already on their way to being fixed. Thanks again!!!

I have been waiting so long for someone to play it and give me feedback like this for so so long... thank you! While this demo is intended to be short and have a few bugs here and there I appreciate you for this comment.

I think you're right, the starter town does have a little too much to do at first, but I guess I was just making the town explorable to be kinda fun for anyone to just run around and enjoy haha, but that leads me to think i could make more towns.... and then it's a wrap! Combat right now was added hastily and will be completely revamped coming soon in the next update. Stick around because I've got some huge ideas planned for combat and monster hunting. The high contrast background in the INN is going to be changed for sure, those tiles aren't pleasing to look at in the long term and you kinda lose sight of who you can and can't talk to. Going to fix that part right away. 

The ledge is a bug, yes haha. I forgot to make it an illegal jumping region ;)

Picking up items always renders the picked up item center frame instead of on the character, it's a bad system I implemented early so basically if Blepp is on the edges of the map he doesn't hold the items he receives as he gets them. I will fix this, but for now, it's just a little minor graphical error :)

Thank you so much for your well thought-out post and criticisms. I really appreciate you for taking the time to play my game! Stick around, I'll have an update out soon.

:O thank you sorry im new lol