All the options are great and its real cool you give a subtle hint at what's coming, like what failing the test turns you into.
I hope you add Machoke. :D
This game has a lot of potential but needs more polish.
I like the writing in most of the vanilla sex scenes and some of the kinky scenes (like the Goat's), and the small change in dialogue from 'Pure Lance' to 'Corrupted Lance' is pretty hot. Though the "voice" in his head feels like it just kind of becomes irrelevant later on. There are also some endings, mainly the ones connected to the Canyon that just feel rushed, like the Statue TF just happens instantly right when you step on the platform (in the game this was originally based on, there's at least some description of Lance steadily becoming more statue-like.) The epilogue with Pike is at least a nice touch. Same thing with the Dragon Skull questline. After all that work, you're now at the magma pit and it heads towards you and all you get is "What the heck, get off of me!" before the scene just ends. The Pike epilogue there is okay and at least shows you what happened to Lance but it still feels like more could be added there.
For the RPG part of it, I like that you can't just cheese the game by buying potions or how most of the monsters (not including the ones at the beginning) can't be beat by just attacking and you actually have to balance the use of spells so you can have a good amount of HP/MP left by the time you reach the boss. Still pretty grindy though and I don't know how encounters are set in RPGMaker but I could swear some parts I'd walk 10 steps and get an encounter, Run away, 10 steps, another encounter, and another after that. And some general things are also pretty unclear (though this could just be my fault) like at first I had no idea you had to sleep at the Inn to be able to walk around town at night. If you're already dressed and it's night at the tent, couldn't you just go to town from there?
But as a combination of both, it can really give you blue balls. Not just the aforementioned abrupt endings, but like with the questline with Victory you have to not only solve a puzzle with statues, but those statues are in the corners of a very large Hedge Maze. (also please help, I'm stuck here. I don't know where the statues are supposed to be facing to open the door.)