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undeadWARRIOR

5
Posts
A member registered Jul 15, 2022

Recent community posts

currently a bug where whenever a bandit is encountered, the game crashes

Error text is as follows:
“ script “ line 112: ArgumentError occured. wrong number of arguments (1 of 2)”

(2 edits)

Just wanted to leave a few thoughts as a sorta take from a recent player:

Firstly, I’ve been following your team’s works for a long time now and have 100% RoP, ST, and now this game. I have truly enjoyed each and every one of them, especially late game content in RoP (the paragons are hella fun). With that in mind however, I hate to be the one guy outta an entire crowd to be a cynic so instead I’ll be real.


Gameplay: I agree with Panazel, there needs to be more content past the halfway mark in the game (ideally in the form of new abilities). The loop for the game is quite fun and some enemies are fairly difficult however there are a couple of things that feel either abandoned or unfinished. For example, the job board was put in to introduce quests however it is only used once throughout the game in which it provides you with a passive ability for Caelyn. On top of that, where are the passive abilities? This one is more of a personal opinion but there are a total of 2 passives in the entire game and they’re both for Caelyn (show the other characters some love). Arrangements of enemies also feel extremely weak when you coordinate specific setups (I.E the whole Psyche Up thing). Lastly, gems are a final tidbit. Near the endgame, if you have been cutting gems you will have an absolute massive amount of space for them and yet no gems to slot. I know this could by counterbalanced by going out of your way to buy more however considering the sheer cost in adamantite to fully upgrade a gem, it makes it very unappealing to work with.  (All in all, praying for that Hard mode and I’m looking forward to the challenge)


Story: Honest thoughts? I loved it! I really enjoyed how both RoP and IZH can really toy with making a game go from silly to serious in different ways. In IZH’s case, I won’t spoil it, but the massive reveal that was being created near the end of the fight with Verand was great and it reminds me a great deal of RoP’s deep lore drops (especially awesome that both are seemingly in the same universe [don’t quote me on that]). In addition to that, I have always enjoyed  the very small bits of eldritch [I wanna say horror here but it feels like much more than just horror in terms of being eldritch] that each of the games had and I’m glad that IZH follows in their example.


Bugs: I’m happy to say that IZH had practically NO BUGS throughout my time playing. However, I did experience a crash here and there (more likely due to steam than anything else). 

Final Thoughts: I highly recommend the game to people who haven’t played any of Bottled Starlight’s games before. The concepts of death not being the end and fighting your very teammates as they turn on you is quite different from your regular RPG experience.

HOWEVER, this game feels as though it is a mere DLC in terms of Runes of Pandemonium. Yes, the corruption mechanics are unique however; the gems, combat style and even upgrade system are all that of just chapter 2 in RoP. An interesting game nonetheless and I know the devs toiled a great deal to make it so I won’t give them too much of a hassle. 

8.6/10 (GIMME MOAR CONTENT PLSSS)

Good to see you still standing!  This game has really piqued my interest, keep up the amazing work!

(1 edit)

@BananaNut game's not dead, the creator went silent and just updated his development log roughly a week ago

Man so glad to see you working your ass off on this game. I liked the original concept and hoped for the game to go far. I thought maybe you had finally abandoned the game but to see you dedicated toward its creation is truly inspiring. Keep up the great work!