Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Under_Tone

27
Posts
7
Following
A member registered Feb 06, 2024 · View creator page →

Creator of

Recent community posts

Fun, but I'm only able to see half of the race course. Can we get a fullscreen button toggle in the top left?

(Browser: Firefox)

Pretty solid game play, nothing feels unfair.

You are making tons of great little sample games, would love to see expansion on any and all of the games you have put out so far.

Great game, feels challenging and rewarding straight from the beginning.

One early issue: It is possible to walk off screen, and it usually crashes the game.

Wow, Don't forget to try everything! Great game.

Saved, but no sword on reload?

I do like the style and art direction.

(1 edit)

Fun playthrough. The enemy is your own patience and memory. 

Looking forward to increasingly difficult traps and mazes.

I really like the characters and the design. I'm already imagining a post-apocalypse backstory for why the main characters are all cats and the enemies are undead humans...

Lots of potential and an already pretty solid battle system, thanks for sharing.

(1 edit)

Fun story. Would love to see the next expansion to the story,  so I'm hitting follow.

I was totally thinking parasite in the Cheshire Cat situation as I played.

OK. That was fun.

Pretty great, all my deaths felt fair, which is a big deal in what feels like a somewhat punishing platform game.

I do wish there were a couple of options to get past enemies, like a grappling hook,  dash, or a way to destroy/move a limited set of enemies. 

It's a fun game, and I hope to see more.

(4 edits)

[Spoilers]

On my first play-through I ended up hitting the grapple with my sword, thinking it might be a mimic or an enemy.

It died ;p

My second play through went better, but that was funny. Please don't remove that feature.

Not going to stop for a beer, I'm just going straight home from work.

Not stopping... Not stopping... 

Man I'm thirsty.

Ooh, and they'll have half off on dragon's tail tonight. That's got my favorite dipping sauce too.

Ah. Here's my front door. 

The theme song music from Cheers starts playing.

Everybody in the tavern: "Norm!"

(1 edit)

I've got a weird bug for you Playing in Browser: when I enter full screen and use 'f' to get back to normal, when I enter or leave a building I end up getting full-screened automatically.  It doesn't seem to do it when I use 'escape key' to exit fullscreen.


Anyhow, everything otherwise seems to work very smoothly, good demo and I'm curious where you might go with it.

Nice, an over world and a mini game.

I would love to see some local folk-lore and myths blended as inspiration if you've got anything in that line. A short cooking mini might be interesting as well.

Yeah, itch is cool like that. 

Just go to Browse->games and hit "Most Recent" and your game is near the top of the list right now.

(1 edit)

I got past the two pushy toothy jawbone creature, and to what I think was the final zebra flag? 

Some notes: I think it might help sell the level change by swapping the background when a big zebra flag changes the levels. The hit-boxes also feel a tad wider than the images they represent.

It all has a light-hearted yet punishing gameplay to it.  Kudos.

Very playable.

Fun pocket zombies game, I enjoyed having infinite ammunition.

(1 edit)

Thank you to my first customers.

I would like to design a door in honor of this occasion. Just give me a heads up on time-period and scenario; simple house, mansion, ruins, castle, etc. You name it and I'll add it to the package.

That music getting all tense during my queen bee fight really got my heart pumping.

I touched every boulder... Every Boulder. In the whole game.

Was there a reward? -- No.

Did it feel good? -- YES.

Over all it felt pretty solid, 

I think the presentation with the title helps make the retro-gameplay still feel immersive. I kept expecting to get some power or learn some grapple skill in order to get past the second level...

Audio: It does sound like the audio is specifically made to kill my speakers, I'm not sure if there's something wrong with the web-player, or if the static/distortion/clipping is on purpose? If I'm ignoring the static, it does sound like a pretty great adventure loop.

I GOT GOOD.

Fun short story.

A reset button might be useful as the game-play gets further development.

Moo! :)

I would love a little shooter that splits the asteroids, but maybe that would be too over powered...

Over all a fun game.