Thank you for the encouragement!! I have massive respect for modelers and all that they do!
UnderWander
Creator of
Recent community posts
Cool theme! The story and concept really drew me in!
A bit of the gameplay feed back was a bit hard to parse. I had a hard time reading that it was the buckets I were the enemies and the brushes were the power ups/collectables. The orbs kinda made sense, but the timing of the color mixing could have benefited from more feed back, imo.
All the assets look super clean and look like a lot of care was put into these characters!
Nice submission!
It was actually a relatively late addition @finalcoke made to be able to squish the bugs with the mouse and it's brilliant! Had sort of planned to give the bugs slightly bigger detailed sprites, but prioritizing certain mechanics probably played better it's favor.
Thanks for the feedback and for hosting a fun jam!
Getting a dead hand in a card game does really suck. Maybe adding a muligan option for the first hand would be good. Unfortunately the deck building part is kind of broken, but hopefully it'll work a bit better with a short update; there's so many cards that are in the game but can never show up :'(.
Thanks for playing and giving your feedback!
That's due to one of the biggest bugs :'(. In between each level, you're supposed to get new cards added to your card pool and be able to build up your deck to have higher chances of pulling the cards you want. I hope its a a quick fix we can do after the jam since it's working pretty well in the editor, RIP
Thanks a ton for giving feedback!
Interesting way to try and relate a theory to everyday interactions! I am a bit curious on what made you guys pick how much spoons a chat option is worth. Maybe having some kind of interactivity to help the player figure out that criteria might be beneficial too, but that's just a small comment; overall good work!