One small thing I've noticed that would make a huge difference as an animator... is that I'm used to being able to press left and right keys when I have selected the lower panel and then have it toggle between frames (in Aseprite). I feel like that behavior is very intuitive and would make sense in Pixelorama too.
undyingturtle
Recent community posts
Any chance of allowing custom scripts in Pixelorama? I think it would be awesome if it allowed custom scripts in GDScript, haha. (In contrast to how Aseprite allows custom scripts in Lua). The main thing is writing an API layer that people can reference to grab different objects within the Pixelorama project.
EDIT: Sorry, I didn't see that extensions were possible! That is great! I think that maybe they shouldn't be hidden away in preferences but that's just a personal preference. Great work!!!
I really appreciate the time you took to make these assets! The generator is super helpful! I'm obsessed with some of the characters I've generated with it- it's got me thinking of lots of different game ideas.
I'm extrapolating from these assets to make more actions, such as jumping, attacking, and dodging. I've already finished modifying the base skin to add jump and slash. I plan to make my own character generator in Godot (I know talk is cheap, haha). I've got to hammer out more artwork first, though.
EDIT: I finished the art to extend the standing pose to 8 directions. Now I just need to draw clothes and matching animations. If you'd be interested in any of this, I'd be glad to send it to you.