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UnicornStorm

19
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2
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3
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A member registered Mar 30, 2020 · View creator page →

Creator of

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completed the game... took me around 50 hours. had a blast all the way through! Completely worth the wait!

there seems to be a bug with Jackies Ultimate ability. Whenever I use it, it turns the music volume back up to 100%... immediately...

had a blast! fun idea and it's short enough that the trial and error doesn't get annoying... also thanks for the hint when you fuck up right at the end ^.^

Finished it in 2:10 minutes and it only took me 40 minutes to get there! ^.^"

searching for the keyword blue both on itch and Steam I came up with nothing. I guess there's no way around biting the bullet and looking up all the 16 bit RPGs until you find it

2d games are awesome, 

pixelart is more accessible to learn than 3d modelling

due to the low barrier of entrance on this site there are many, many 1-man teams and amateur developers, who just can't manage the workload of a 3d game


but as others already have stated, there are 3d games on the site. (the stuff by Siactro [ https://siactro.itch.io ], for example, which I very much enoy) But maybe a filter option for it similar to input devices and all that would be a good idea

dude, going for the stars is hard! ^.^

this looks a lot like Metal Slug! really like the pixel art!

you ned to use a gameboy emulator

pretty neat idea. I like the concept, but it wasn't really scary... 

Maybe make the game a lot darker and have the lantern as the main lightsource.

Also, the princess seemed to move quite randomly about the castle, which isn't a problem in it of itself, but losing track of her was more annoying rather than terrifying. Maybe adjust her behavior a bit, let her react to you collecting figurines and heading for your position, and maybe give her a bit more of a cue, more than just the alert sound when she's close, but give the player a way to notice if she's in the area or far away. Maybe that's what the wind sound is for but it played continuously for me.

I also ran into some stuttering, it seems, whenever the princess was close. It made it harder to escape from her or hide in a treasure chest, but not in a good way ;-P


As I said, though, neat idea and I'm going to keep an eye on this to see where this is going!

nice little short story... the only thing that was weird was how the last word in the chat got cut off.... not really how text chat works ;-P

it's still  a work in progress. I made this for a friend. You can play through the game but a few quality of life features still need to be added

neat little game... I like your spritework and the level of detail in your map-design. The stealth section was a bit wonky since it was hard to see when you're really hidden. sometimes people saw me even though  was standing right in the middle of a bunch of sunflowers. Aside from that part it was very enjoyable.

hey, that's awesome. I saw you had a bit of a problem getting to grips with it. I did in fact include instructions in the game, but I guess it couldn't hurt to give an overview of the controls and mechanics in the game's description. Thanks!

maybe it's a problem with the browser...? I'm using firefox

nope, sorry... Music still fades out when entering my name and doesn't come back, though the sound effects keep playing as intended

haha thanks.... though I think in the end it became more like a cookie clicker - like game than an actual action game ^.^"

Since Harvest Moon is one of my favourites, I HAD to try this. It took me a few moments to get what my objective was, but after that, it was hard to put the game away. Love the farming aesthetics and this frantic gameplay loop. It gets really tense as soon as you have to produce more than 7 of a kind ^.^"

I'm not good at this, but it's fun.... I seem to get boosts on accident, but they still feel awesome!

awesome concept and stylish pixel art. also one hell of a funky groove. I really like to fail at this ^.^"

only problem I seem to have is that after I die I need to refresh the page or I don't hear any music.

also, is there a system to how the dancers move or is it purely random?