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unseenlibrarian

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A member registered Jun 15, 2019 · View creator page →

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That's something I'd generally leave up to a group decision based on how many sessions you want to run. A one shot could just be "We've got one last job before we can get out".  A longer campaign might involve not just cash, but stealing necessary items or setting up accesses needed.

Since credits are part of character advancement, I'd recommend not setting a specific cash goal or having a separate "Get out of here fund" pool that each mission pays into separately from what it pays the characters.

Does one thing, but it does it well- I'm always up for more random murder robot tables.

More stuff for vehicles is definitely a good idea- I was running into some limitations when looking at that for my own project, so this isn't just useful on its own, it's also inspiration.

I'm really glad to people expanding roles- I tried to add a few to my project as well, but it's nice to see more-  and complications are a neat design space.

A collection of weird and dangerous devices, with a focus on weapons- a few typos, but nothing too bad. I'd love to see this expanded on.

I really like this- and kind of want to combine the investigation rules with my own submission.