Sorry about that SkyCharger.... Thats poor form from us :-(
I hope it didn't affect your playthrough too much and we'll look at adjusting that recipe so you can't accidentally do that in the future.
Unsigned Double
Creator of
Recent community posts
I really love this game! The concept is so much fun and it has so much character.
Some amazing things:
- The little tutorial gobbo guy is just.. the real deal.
- The match 3 concept is so much fun!
- The little effects when building structures is really satisfying and well implemented.
- Watching your little defences kick gobbo asses is super cool and rewarding!
- Its just got a nice vibe and atmosphere to it.
Some random (ignorable) suggestions:
- It would be nice for the initial waves to spawn a bit quicker. Maybe an escalating wave timer would be nice? (not sure if this is already in.. excuse if it is)
- It might be nice to auto-collect the purple tier items but its totally ok doing this manually. Actually.. maybe doing it yourself is more of a dopamine boost? I dont know.
- Sometimes you have a crafting board that offers you very little options, maybe it would be cool to be able to re-roll the entire board at the cost of reducing your wave timer?
- It might be nice to be able to create sort of kill corridors, where you can funnel the bad guys. I tried doing this but I couldn't get it right.
Just some ideas, I wonder what other players think?
Bugs? Not many, none that are gamebreaking:
- Sometimes you have 3 of a kind but it doesn't automatically combine them. Not a big deal though, you just shuffle the items and it sorts itself out.
- Items sometimes overlap in the crafting panel.
Overall:
I'd give this game a solid 9/10. I had a lot of fun and I would recommend that anyone who enjoys a bit of tower defence, match 3s or just building games give this little game a shot.
Thanks flobbert!
Yeah the introduction to crafting is a bit rough around the edges and could do with a little tutorializiation. We'll work on making that better.
It's also definitely on our radar to make Flibbius moving around the island feel more fun and rewarding but for the scope of the project we had very little time and had to make the decision to keep the movement mechanics simple so we could focus on the content.
We'll see if we can implement some more music to add some more variety!
Thanks for playing and glad you enjoyed it!
https://unsigneddoublecollective.itch.io/flibbius-and-the-mysterious-flying-mach...
Our intrepid, ingenious crafter, explorer and tortoise Flibbius (age 63) has always dreamt of taking to the sky!
Can you use your wits, problem solving and creativity to help him find the Mysterious Flying Machine and finally make Flibbius' dreams come true? Explore a lovingly crafted world full of quirky and adorable characters all while using your vast intellect to help Flibbius puzzle solve his way to his ultimate goal!
THIS IS A SHORT GAME!
Depending on your playstyle it should take about 45 - 90 mins to complete
Hey! I'm glad you had a good experience playing it even though its not your usual kind of game! Thanks so much for testing it out and for the detailed feedback.
Your shield never gets bypassed, you can only take health damage if your shield is gone, but we'll definitely discuss options for showing critical shield damage/shield depleted more clearly.
Hmm the screen continually flashing red was probably a bug. And haha yes the pink guys are annoying XD I'm okay with them being a biiit annoying but maybe too many of them spawning at once?
Will adjust the default music vol, sorry if we hurt your ears. Thanks again! We really appreciate it!!
Challenge yourself against increasingly desperate odds and prove you've got what it takes in this twin-stick top-down shmup. This is a combat demo for our upcoming title, Hadley's Run: A Starship Saga, in the form of an endless arcade. Each attempt is a bit different, try beat your high score :-) And we would love to know what you think?
https://unsigneddoublecollective.itch.io/hadleys-run-arcade-mode